ESPN Extreme Games: Difference between revisions

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(Created page with "Each course (lake tahoe, utah, cashcourse, ...) is in a separate folder (ex : TAHOE, UTAH). Here is a brief description of the files inside these folders : * '''*.CLN''' contain...")
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Each course (lake tahoe, utah, cashcourse, ...) is in a separate folder (ex : TAHOE, UTAH).
Each course (lake tahoe, utah, cashcourse, ...) is in a separate folder (ex : TAHOE, UTAH, ...).


Here is a brief description of the files inside these folders :
Here is a brief description of the files inside these folders :
* '''*.CLN''' contain the level himself (objects positions on the road + road curve ?)
* '''*.CLN''' contain the level himself (objects positions on the road + road curve ?)


* '''*.BIT''' contains all textures used in the level. they are encoded in 8 bit (256 colors) uncompressed format.
* '''*.BIT''' contains all textures used in the level. They are encoded in 8-bit indexed (256 colors) uncompressed format.


* '''*.FLT''' contains several palettes used for displaying 256 colors sprites of a level. every file is 16K.
* '''*.FLT''' contains several palettes used for displaying 256 colors sprites of a level. every file is 16K.
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At the root of the game folder, there is several '''.13X''' files. It seems they contain animated sprites, encoded just like '''.BIT''' files.
At the root of the game folder :


NOTE : This is for PC (dos) version. Maybe PSX version use same file and format but i can confirm it (i haven't checked yet)
* '''.13X''' files. It seems they contain animated sprites, encoded just like '''.BIT''' files.
 
* '''*.PAL'''. These are palettes used for sprites.  Each file contains 256 entries of 3 bytes. 3 x 256 = 768 bytes.
 
 
'''NOTE''' : This is for PC (DOS) version. Maybe PSX version use same file and format but i can confirm it (i haven't checked yet)

Revision as of 16:42, 8 September 2012

Each course (lake tahoe, utah, cashcourse, ...) is in a separate folder (ex : TAHOE, UTAH, ...).

Here is a brief description of the files inside these folders :

  • *.CLN contain the level himself (objects positions on the road + road curve ?)
  • *.BIT contains all textures used in the level. They are encoded in 8-bit indexed (256 colors) uncompressed format.
  • *.FLT contains several palettes used for displaying 256 colors sprites of a level. every file is 16K.
  • ENDXX.BIN contain sprites that are shown at the end of a level (statistics and collected cash).


At the root of the game folder :

  • .13X files. It seems they contain animated sprites, encoded just like .BIT files.
  • *.PAL. These are palettes used for sprites. Each file contains 256 entries of 3 bytes. 3 x 256 = 768 bytes.


NOTE : This is for PC (DOS) version. Maybe PSX version use same file and format but i can confirm it (i haven't checked yet)