EngineX SFX: Difference between revisions

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== SFX ==  
== SFX ==  


* ''' Format Type ''':    Archive <br>  
* ''' Format Type ''':    Audio <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>  
* ''' Signature ''':    MUSX <br>  
* ''' Signature ''':    MUSX <br>  

Revision as of 19:00, 1 August 2022

SFX

  • Format Type : Audio
  • Endian Order : Little Endian
  • Signature : MUSX


Format Specifications

// header
4 bytes (char) - signature // "MUSX"
4 bytes (uint32) - hashcode for the current soundbank
4 bytes (uint32) - next section offset  // always 0xC9
4 bytes (uint32) - total file size

// TODO

Games

List of games using this file format:

  • Athens 2004 - (PlayStation 2)
  • Batman Begins - (GameCube / PlayStation 2 / Xbox)
  • Buffy the Vampire Slayer: Chaos Bleeds (GameCube/PlayStation 2/Xbox)
  • Ice Age 2: The Meltdown - (PlayStation 2 / PC / Xbox / WII)
  • Predator: Concrete Jungle - (PlayStation 2 / Xbox)
  • Robots 2005 - (GameCube / PlayStation 2 / PC / Xbox)
  • Sphinx and the Cursed Mummy - (GameCube / PlayStation 2 / PC/Xbox)
  • Spyro: A Hero's Tail - (GameCube / PlayStation 2 / Xbox)

MultiEx BMS

Not written yet.

Notes And Comments

  • This file format occurs in Eurocom games made using EngineX.

Supported Programs