EngineX SFX: Difference between revisions
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* [https://github.com/eurotools/eurosound-explorer eurosound-explorer] | * [https://github.com/eurotools/eurosound-explorer eurosound-explorer] | ||
* [[Game Extractor|Game Extractor]]<br> | * [[Game Extractor|Game Extractor]]<br> | ||
=== See Also === | |||
* [https://sphinxandthecursedmummy.fandom.com/wiki/SFX SFX file format] | |||
* [https://sphinxandthecursedmummy.fandom.com/wiki/EngineX EngineX info] | |||
<br><br> | <br><br> | ||
Revision as of 19:01, 1 August 2022
SFX
- Format Type : Audio
- Endian Order : Little Endian
- Signature : MUSX
Format Specifications
// header 4 bytes (char) - signature // "MUSX" 4 bytes (uint32) - hashcode for the current soundbank 4 bytes (uint32) - next section offset // always 0xC9 4 bytes (uint32) - total file size // TODO
Games
List of games using this file format:
- Athens 2004 - (PlayStation 2)
- Batman Begins - (GameCube / PlayStation 2 / Xbox)
- Buffy the Vampire Slayer: Chaos Bleeds (GameCube/PlayStation 2/Xbox)
- Ice Age 2: The Meltdown - (PlayStation 2 / PC / Xbox / WII)
- Predator: Concrete Jungle - (PlayStation 2 / Xbox)
- Robots 2005 - (GameCube / PlayStation 2 / PC / Xbox)
- Sphinx and the Cursed Mummy - (GameCube / PlayStation 2 / PC/Xbox)
- Spyro: A Hero's Tail - (GameCube / PlayStation 2 / Xbox)
MultiEx BMS
Not written yet.
Notes And Comments
- This file format occurs in Eurocom games made using EngineX.
Supported Programs
See Also