EngineX SFX: Difference between revisions
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* Buffy the Vampire Slayer: Chaos Bleeds (GameCube/PlayStation 2/Xbox) | * Buffy the Vampire Slayer: Chaos Bleeds (GameCube/PlayStation 2/Xbox) | ||
* Ice Age 2: The Meltdown - (PlayStation 2 / PC / Xbox / WII) | * Ice Age 2: The Meltdown - (PlayStation 2 / PC / Xbox / WII) | ||
* Pirates of the Caribbean: At World's End | |||
* Predator: Concrete Jungle - (PlayStation 2 / Xbox) | * Predator: Concrete Jungle - (PlayStation 2 / Xbox) | ||
* Robots 2005 - (GameCube / PlayStation 2 / PC / Xbox) | * Robots 2005 - (GameCube / PlayStation 2 / PC / Xbox) | ||
Revision as of 15:24, 1 August 2023
SFX
- Format Type : Audio
- Endian Order : Little Endian
- Signature : MUSX
Format Specifications
// header 4 bytes (char) - signature // "MUSX" 4 bytes (uint32) - hashcode for the current soundbank 4 bytes (uint32) - next section offset // always 0xC9 4 bytes (uint32) - total file size // TODO
Games
List of games using this file format:
- Athens 2004 - (PlayStation 2)
- Batman Begins - (GameCube / PlayStation 2 / Xbox)
- Buffy the Vampire Slayer: Chaos Bleeds (GameCube/PlayStation 2/Xbox)
- Ice Age 2: The Meltdown - (PlayStation 2 / PC / Xbox / WII)
- Pirates of the Caribbean: At World's End
- Predator: Concrete Jungle - (PlayStation 2 / Xbox)
- Robots 2005 - (GameCube / PlayStation 2 / PC / Xbox)
- Sphinx and the Cursed Mummy - (GameCube / PlayStation 2 / PC/Xbox)
- Spyro: A Hero's Tail - (GameCube / PlayStation 2 / Xbox)
MultiEx BMS
Not written yet.
Notes And Comments
- This file format occurs in Eurocom games made using EngineX.
Supported Programs
See Also