FSB3: Difference between revisions

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imported>NKCSS
(Added Escape From Paradise City to the list of supported games)
imported>NKCSS
(Noticed format change)
Line 16: Line 16:
<br>
<br>
<font color="blue"> ''' //for each file ''' </font> <br>  
<font color="blue"> ''' //for each file ''' </font> <br>  
: uint16 {2}&nbsp;&nbsp; - Entry Size <font color="purple">(64)</font> <br>  
: uint16 {2}&nbsp;&nbsp; - Entry Size <font color="purple">(64)</font> ''80 in case of Escape From Paradise City'' <br>  
: char {30}&nbsp;&nbsp;&nbsp; - Filename <font color="purple">(null)</font> <br>  
: char {30}&nbsp;&nbsp;&nbsp; - Filename <font color="purple">(null)</font> <br>  
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Decompressed File Size? '' </font> <br>  
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Decompressed File Size? '' </font> <br>  

Revision as of 22:45, 3 November 2007

FSB


Format Specifications

char {4}     - Header (FSB3)
uint32 {4}   - Number Of Files
uint32 {4}   - Directory Size
uint32 {4}   - Data size
uint32 {4}   - Unknown
uint32 {4}   - null

//for each file

uint16 {2}   - Entry Size (64) 80 in case of Escape From Paradise City
char {30}    - Filename (null)
uint32 {4}   - Decompressed File Size?
uint32 {4}   - Offset
uint32 {4}   - Compressed File Size
byte {16}    - Other sound information (Khz, bit rate, etc.)


byte {X}     - File Data

MultiEx BMS Script

Not written yet

Compatible Programs

Other Games

These games also use this file format

  • American Chopper 2: Full Throttle *.fsb
  • Cold Fear (PS2) *.fsb
  • Escape From Paradise City *.fsb
  • Evil Dead: Regeneration *.fsb
  • Heroes Of The Pacific *.fsb
  • NRL 2003 *.fsb
  • Rainbow Six: Lockdown (XBox) *.xbx