Jack Orlando PM PBM: Difference between revisions

From XentaxWiki
Jump to navigation Jump to search
imported>Ikskoks
imported>Ikskoks
Line 42: Line 42:
[[Category:Complete Complete|Jack Orlando PM PBM]]
[[Category:Complete Complete|Jack Orlando PM PBM]]
[[Category:Platform PC|Jack Orlando PM PBM]]
[[Category:Platform PC|Jack Orlando PM PBM]]
[[Category:CE None|Jack Orlando PM PBM]]
[[Category:CE Compressed|Jack Orlando PM PBM]]
[[Category:Format_Image | Type: Image]]
[[Category:Format_Image | Type: Image]]
[[Category:Extension_pm | Extension: pm]]
[[Category:Extension_pm | Extension: pm]]
[[Category:Extension_pbm | Extension: pbm]]
[[Category:Extension_pbm | Extension: pbm]]
[[Category:BMS_None | BMS: None]]
[[Category:BMS_None | BMS: None]]
[[Category:RLE compression]]
[[Category:File Format]]
[[Category:File Format]]

Revision as of 21:33, 11 May 2021

Back to index | Edit this page

PM, PBM


Format Specifications

2 bytes (uint16) - width
2 bytes (uint16) - height
x bytes - palette data (optional)
x bytes - image data

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Images can be compressed with RLE algorithm.

Row-first indices of each pixel. The first 7 bits are the index and the last bit is a RLE flag (if 1, repeat index by the value of the next byte).

Games

List of games using this file format:

  • Jack Orlando

Compatible Programs

None.

See Also