Jack Orlando PM PBM: Difference between revisions
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[[Category:Complete Complete|Jack Orlando PM PBM]] | [[Category:Complete Complete|Jack Orlando PM PBM]] | ||
[[Category:Platform PC|Jack Orlando PM PBM]] | [[Category:Platform PC|Jack Orlando PM PBM]] | ||
[[Category:CE | [[Category:CE Compressed|Jack Orlando PM PBM]] | ||
[[Category:Format_Image | Type: Image]] | [[Category:Format_Image | Type: Image]] | ||
[[Category:Extension_pm | Extension: pm]] | [[Category:Extension_pm | Extension: pm]] | ||
[[Category:Extension_pbm | Extension: pbm]] | [[Category:Extension_pbm | Extension: pbm]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:RLE compression]] | |||
[[Category:File Format]] | [[Category:File Format]] | ||
Revision as of 21:33, 11 May 2021
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PM, PBM
- Format Type : Image
- Endian Order : Little Endian
Format Specifications
2 bytes (uint16) - width 2 bytes (uint16) - height x bytes - palette data (optional) x bytes - image data
MultiEx BMS Script
Not written yet.
Notes and Comments
- Images can be compressed with RLE algorithm.
Row-first indices of each pixel. The first 7 bits are the index and the last bit is a RLE flag (if 1, repeat index by the value of the next byte).
Games
List of games using this file format:
- Jack Orlando
Compatible Programs
None.
See Also