Jack Orlando PM PBM: Difference between revisions

From XentaxWiki
Jump to navigation Jump to search
imported>Ikskoks
imported>Ikskoks
Line 10: Line 10:
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
<pre>
// Jack Orlando
// PM, PBM file format
2 bytes (uint16) - width
2 bytes (uint16) - width
2 bytes (uint16) - height
2 bytes (uint16) - height

Revision as of 21:36, 11 May 2021

Back to index | Edit this page

PM, PBM


Format Specifications

// Jack Orlando
// PM, PBM file format

2 bytes (uint16) - width
2 bytes (uint16) - height
x bytes - palette data (optional)
x bytes - image data

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Images can be compressed with RLE algorithm.

Row-first indices of each pixel. The first 7 bits are the index and the last bit is a RLE flag (if 1, repeat index by the value of the next byte).

Games

List of games using this file format:

  • Jack Orlando

Compatible Programs

None.

See Also