Metropolis Software TEXTURE: Difference between revisions
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imported>Ikskoks (Created page with "{{GRAFPageHeader}} == TEXTURE == * ''' Format Type ''': Image <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> * ''' Signature '...") |
imported>Ikskoks |
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<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
// header | // header (33 bytes) | ||
4 bytes (char) - signature // "S3TC" | 4 bytes (char) - signature // "S3TC" | ||
3 bytes (char) - texture type // e.g. "DXT1" | 3 bytes (char) - texture type // e.g. "DXT1" | ||
4 bytes (uint32) - image width | |||
4 bytes (uint32) - image height | |||
4 bytes (uint32) - image data size | |||
4 bytes (uint32) - bpp? // e.g. 24 | |||
9 bytes - nulls | |||
// | // data | ||
x bytes - image data | |||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 20:54, 19 July 2022
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TEXTURE
- Format Type : Image
- Endian Order : Little Endian
- Signature : S3TC / S3TCDXT1
Format Specifications
// header (33 bytes) 4 bytes (char) - signature // "S3TC" 3 bytes (char) - texture type // e.g. "DXT1" 4 bytes (uint32) - image width 4 bytes (uint32) - image height 4 bytes (uint32) - image data size 4 bytes (uint32) - bpp? // e.g. 24 9 bytes - nulls // data x bytes - image data
Notes and Comments
- This file format occurs in games made by Metropolis Software.
Games
List of games using this file format:
- Gorky Zero (*.TEXTURE)
- Gorky 02: Aurora Watching / Soldier Elite (*.TEXTURE)
- Infernal (*.TEXTURE)
QuickBMS Script
Not written yet.
Compatible Programs
None.