PGA Tour 97 VAN: Difference between revisions
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* VAN is Video Animation file format. | * VAN is Video Animation file format. | ||
* There are also other chunks like: <br> | * There are also other chunks like: <br> '''VFNT''' - font chunk <br> '''VANI''' - animation chunk <br> '''VD2F''' - mask chunk <br>but they are not covered in this documentation. <br> | ||
'''VFNT''' - font chunk <br> | |||
'''VANI''' - animation chunk <br> | |||
'''VD2F''' - mask chunk <br> | |||
but they are not covered in this documentation. <br> | |||
=== Compatible Programs === | === Compatible Programs === | ||
Revision as of 19:09, 29 December 2020
VAN
- Game : PGA Tour 97
- Format Type : Animation
- Endian Order : Little Endian
Format Specifications
// VAN file format
// little endian
// VANM chunk
4 bytes (char) - chunk name // "VANM"
4 bytes (uint32) - size of the chunk data
4 bytes (uint32) - bytes to skip
2 bytes (uint16) - version (major) // "1"
2 bytes (uint16) - version (minor) // "15"
// VCOL chunk (color palette chunk)
4 bytes (char) - chunk name // "VCOL"
4 bytes (uint32) - size of the chunk data
x bytes - palette data (one BGR16 value per entry)
// VBRU chunk (brush chunk)
4 bytes (char) - chunk name // "VBRU"
4 bytes (uint32) - size of the chunk data
2 bytes (uint16) - width of the brush
2 bytes (uint16) - height of the brush
2 bytes (int16) - handle X position
2 bytes (int16) - handle Y position
1 byte (uint8) - compression type // "0" - no compression
// "1" - LZ1 compression
// "2" - RLE compression
// "3" - SPS1 compression
1 byte (uint8) - frame command // "0" for none
2 bytes (uint16) - command data?
4 bytes (uint32) - size of the uncompressed GFX data?
4 bytes (uint32) - size of the compressed GFX data?
x bytes - brush data
MultiEx BMS Script
Not written yet.
Notes and Comments
- VAN is Video Animation file format.
- There are also other chunks like:
VFNT - font chunk
VANI - animation chunk
VD2F - mask chunk
but they are not covered in this documentation.
Compatible Programs
None.