PNG Image: Difference between revisions
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=== IHDR chunk data === | === IHDR chunk data === | ||
This chunk have to occur as the first one in the PNG file, right after header. | |||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
Revision as of 22:01, 24 January 2021
PNG
- Format Type : Image
- Endian Order : Big Endian
Format Specifications
// PNG Image file format
// big endian
// header
8 bytes - magic // "89 50 4E 47 0D 0A 1A 0A" (PNG)
num_of_chunks *
{
4 bytes (uint32) - chunk size
4 bytes (char) - chunk type // e.g. "IHDR"
x bytes - chunk data
4 bytes - CRC
}
Critical chunks
IHDR chunk data
This chunk have to occur as the first one in the PNG file, right after header.
4 bytes (uint32) - image width
4 bytes (uint32) - image height
1 byte (uint8) - image depth // valid values are 1, 2, 4, 8, or 16
// e.g. 8bpp
1 byte (uint8) - color type // It is sum of the following values:
// 1 (palette used)
// 2 (color used)
// 4 (alpha channel used)
// Valid values are 0, 2, 3, 4, and 6.
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Compatible Programs
- IrfanView
- GIMP
- MS Paint
Games
List of games using this file format:
- Ragnarok Journey
- Styx: Shards of Darkness
- The Fall of Lazarus
- The Tribez
- Hamsterball
- Many more...