Playboy CAM 2: Difference between revisions
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imported>Dinoguy1000 (Some more straigtening up...) |
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=== Format Specifications === | === Format Specifications === | ||
==== File header. Common to all .cam files ==== | |||
<tt><b> | |||
char {8} - Header {{Green|(CYLBPC}} + {{Green|0x20 0x20)}} <br> | |||
char {8} - Header | |||
uint16 {2} - Cam File Type <br> | uint16 {2} - Cam File Type <br> | ||
uint16 {2} - Version <br> | uint16 {2} - Version <br> | ||
| Line 16: | Line 15: | ||
uint32 {4} - length of the data segment type description area <br> | uint32 {4} - length of the data segment type description area <br> | ||
<br> | <br> | ||
<p> | <p>{{Blue|Known file types:}}<br> | ||
* 1 animsndd.cam, pregame[ ,f,g,i,s,u].cam, textdat[a,f,g,i,p,s,u].cam files | |||
* 2 everything not listed in other types | |||
* 3 soundesc.cam</p></b></tt> | |||
< | |||
==== File Type 1 Format ==== | |||
Currently unfinished | |||
==== File Type 2 Format ==== | |||
Currently unfinished<br> | Currently unfinished<br> | ||
< | <tt><b> | ||
: uint32 {4} - Segment Type ID | {{Blue| // for each type}}<br> | ||
: uint32 {4} - Byte number of the segment descriptor record | : uint32 {4} - Segment Type ID | ||
: uint32 {4} - Byte number of the segment descriptor record | |||
<br> | <br> | ||
{{Blue| // segement descriptor record, one for each segment type '''}}<br> | |||
: uint32 {4} - Number of records | : uint32 {4} - Number of records | ||
: uint32 {4} - unknown (0x0000) | : uint32 {4} - unknown (0x0000) | ||
<br> | <br> | ||
: | : {{Blue| // data records descriptors for each segment}} | ||
:: uint32 {4} - data record name, ie. p012, p013, p014 etc. | :: uint32 {4} - data record name, ie. p012, p013, p014 etc. | ||
:: uint32 {4} - Byte number of the start of data | :: uint32 {4} - Byte number of the start of data | ||
:: uint32 {4} - data length | :: uint32 {4} - data length | ||
:: uint32 {4} - Length of record name (follows in name array) | :: uint32 {4} - Length of record name (follows in name array) | ||
<br> | <br> | ||
: | : {{Blue| // array of record names}} | ||
<br> | <br> | ||
An array of names, each name corresponding to a record in the order given above follows here... | An array of names, each name corresponding to a record in the order given above follows here... | ||
:: uint8 {same as number of records} (note some lengths can be 0) | :: uint8 {same as number of records} (note some lengths can be 0) | ||
<br> | <br> | ||
{{Blue| // buffer, filled with 0x00}}<br> | |||
A buffer filled with nulls follows. The next data is that pointed to by the 'Byte number of the start of data' above. The format of this data will depend upon the record type. | A buffer filled with nulls follows. The next data is that pointed to by the 'Byte number of the start of data' above. The format of this data will depend upon the record type.</b></tt> | ||
==== File Type 3 Format ==== | |||
Currently unfinished | Currently unfinished | ||
=== PICT record format === | ==== PICT record format ==== | ||
Not yet determined. | Not yet determined. | ||
Not written yet | === MultiEx BMS === | ||
Not written yet | |||
=== Supported Programs === | === Supported Programs === | ||
Revision as of 21:03, 20 November 2006
CAM (VERSION 2)
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
File header. Common to all .cam files
char {8} - Header (CYLBPC + 0x20 0x20)
uint16 {2} - Cam File Type
uint16 {2} - Version
uint32 {4} - Number Of Segment Types
uint32 {4} - length of the data segment type description area
Known file types:
- 1 animsndd.cam, pregame[ ,f,g,i,s,u].cam, textdat[a,f,g,i,p,s,u].cam files
- 2 everything not listed in other types
- 3 soundesc.cam
File Type 1 Format
Currently unfinished
File Type 2 Format
Currently unfinished
// for each type
- uint32 {4} - Segment Type ID
- uint32 {4} - Byte number of the segment descriptor record
// segement descriptor record, one for each segment type
- uint32 {4} - Number of records
- uint32 {4} - unknown (0x0000)
- // data records descriptors for each segment
- uint32 {4} - data record name, ie. p012, p013, p014 etc.
- uint32 {4} - Byte number of the start of data
- uint32 {4} - data length
- uint32 {4} - Length of record name (follows in name array)
- // array of record names
An array of names, each name corresponding to a record in the order given above follows here...
- uint8 {same as number of records} (note some lengths can be 0)
// buffer, filled with 0x00
A buffer filled with nulls follows. The next data is that pointed to by the 'Byte number of the start of data' above. The format of this data will depend upon the record type.
File Type 3 Format
Currently unfinished
PICT record format
Not yet determined.
MultiEx BMS
Not written yet