RE Engine PAK: Difference between revisions

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* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Resident%20Evil%207/RE7_Kitchen_PAK_Tool.py RE7_Kitchen_PAK_Tool.py]
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Resident%20Evil%207/RE7_Kitchen_PAK_Tool.py RE7_Kitchen_PAK_Tool.py]
* [https://residentevilmodding.boards.net/thread/10567/pak-tex-editing-tool RETool]
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Revision as of 23:05, 25 January 2021

PAK

  • Game : Resident Evil 7
  • Format Type : Archive
  • Endian Order : Little Endian


Format Specifications

// Resident Evil 7 "KITCHEN" Demo
// PAK file format

// little endian

// header
4 bytes (char) - magic // "KPKA"
4 bytes (uint32) - version  // "2"
4 bytes (uint32) - number of files
4 bytes (uint32) - nulls


num_of_files *
{
   4 bytes (uint32) - file offset
   4 bytes (uint32) - nulls
   4 bytes (uint32) - file size
   4 bytes (uint32) - nulls
   4 bytes (uint32) - hash 1
   4 bytes (uint32) - hash 2
}

num_of_files *
{
   x bytes - file data
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Version 4 of this format can have some differences in the specification
    and it can also use ZLIB compression.

Compatible Programs