RenderWare TXD: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| Line 41: | Line 41: | ||
* [https://github.com/electronicarts/RenderWare3Docs RenderWare3Docs] | * [https://github.com/electronicarts/RenderWare3Docs RenderWare3Docs] | ||
* [https://gtamods.com/wiki/RenderWare RenderWare versioning] | * [https://gtamods.com/wiki/RenderWare RenderWare versioning] | ||
* [https://gtamods.com/wiki/List_of_RW_section_IDs List of RW section IDs] | |||
<br/><br> | <br/><br> | ||
Revision as of 20:35, 8 March 2021
Back to index | Edit this page
TXD
- Format Type : Image
- Endian Order : Little Endian
Format Specifications
// TMNT 2003 // TXD file format // chunk header 4 bytes (uint32) - chunk type // e.g. 0x23 - Platform Independent Texture Dictionary 4 bytes (uint32) - size of the chunk 4 bytes (uint32) - library ID stamp // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made with RenderWare engine.
Compatible Programs
See Also