RenderWare TXD: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| Line 17: | Line 17: | ||
4 bytes (uint32) - chunk type // e.g. 0x23 - Platform Independent Texture Dictionary | 4 bytes (uint32) - chunk type // e.g. 0x23 - Platform Independent Texture Dictionary | ||
4 bytes (uint32) - size of the chunk | 4 bytes (uint32) - size of the chunk | ||
4 bytes (uint32) - | 4 bytes (uint32) - RW version ID // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5 | ||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 20:48, 8 March 2021
Back to index | Edit this page
TXD
- Format Type : Image
- Endian Order : Little Endian
Format Specifications
// TMNT 2003 // TXD file format // chunk header 4 bytes (uint32) - chunk type // e.g. 0x23 - Platform Independent Texture Dictionary 4 bytes (uint32) - size of the chunk 4 bytes (uint32) - RW version ID // e.g. 0xFF 0xFF 0x05 0x10 - RW v3.4.0.5
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made with RenderWare engine.
Compatible Programs
See Also