Retro64 NDX WAD: Difference between revisions
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4 bytes (uint32) - file offset | 4 bytes (uint32) - file offset | ||
4 bytes (uint32) - file size | 4 bytes (uint32) - file size | ||
} | |||
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<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | |||
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// WAD file format | |||
num_of_files * | |||
{ | |||
x bytes - file data | |||
} | } | ||
</pre> | </pre> | ||
Revision as of 21:03, 12 June 2022
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NDX, WAD
- Format Type : Archive
- Endian Order : Little Endian
- Signature : None
Format Specifications
// NDX file format
num_of_files *
{
64 bytes (char) - file path + padding // e.g. "audio\airball.ogg"
4 bytes (uint32) - file offset
4 bytes (uint32) - file size
}
// WAD file format
num_of_files *
{
x bytes - file data
}
Notes and Comments
- NDX is an index file and WAD file stores all the data.
Games
List of games using this file format:
- Bugatron (PC) (*.NDX / *.WAD)
- Bugatron Worlds (PC) (*.NDX / *.WAD)
QuickBMS Script
Compatible Programs
None.