SBF0: Difference between revisions
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imported>SiPlus (→Format Specifications: Some info about segments) |
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<tt><b> | <tt><b> | ||
char {4} - Header <font color="purple">(SBF0)</font> <font color="blue">// note the zero, it is not an O </font | char {4} - Header <font color="purple">(SBF0)</font> <font color="blue">// note the zero, it is not an O </font> | ||
uint32 {4} - <font color="red"> '' Unknown <font color="purple">(256)</font> '' </font | uint32 {4} - <font color="red"> '' Unknown <font color="purple">(256)</font> '' </font> | ||
uint64 {8} - <font color="red"> '' Game ID? <font color="purple">(various)</font> '' </font | uint64 {8} - <font color="red"> '' Game ID? <font color="purple">(various)</font> '' </font> | ||
uint32 {4} - <font color="red"> '' Unknown <font color="purple">(24)</font> '' </font | uint32 {4} - <font color="red"> '' Unknown <font color="purple">(24)</font> '' </font> | ||
uint32 {4} - Number Of Files | uint32 {4} - Number Of Files | ||
<font color="blue"> ''' // for each file ''' </font | <font color="blue"> ''' // for each file ''' </font> | ||
: char {8} - Filename <font color="purple">(null)</font | : char {8} - Filename <font color="purple">(null)</font> | ||
: uint32 {4} - <font color="red"> '' Unknown <font color="purple">(0)</font> '' </font | : uint32 {4} - <font color="red"> '' Unknown <font color="purple">(0)</font> '' </font> | ||
: uint32 {4} - Offset | : uint32 {4} - Offset | ||
: uint32 {4} - Size | : uint32 {4} - Size | ||
: uint64 {8} - <font color="red"> '' Type ID? <font color="purple">(4104 for DFLW, 4096 for TTF)</font> '' </font | : uint64 {8} - <font color="red"> '' Type ID? <font color="purple">(4104 for DFLW, 4096 for TTF)</font> '' </font> | ||
byte {X} - File Data < | byte {X} - File Data | ||
< | : <font color="blue">'''// for each segment'''</font> | ||
: uint32 {4} - Segment size | |||
: uint8 {1} - <font color="red">''Unknown <font color="purple">(1-5)</font>''</font> | |||
: uint8 {1} - <font color="red">''Unknown <font color="purple">(same as previous)</font>''</font> | |||
: uint32 {4} - <font color="red">''Unknown <font color="purple">(4032)</font>''</font> | |||
: byte {X} - Segment data | |||
</b></tt> | </b></tt> | ||
==== Game IDs ==== | ==== Game IDs ==== | ||
Revision as of 10:06, 20 July 2012
SBF
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
char {4} - Header (SBF0) // note the zero, it is not an O uint32 {4} - Unknown (256) uint64 {8} - Game ID? (various) uint32 {4} - Unknown (24) uint32 {4} - Number Of Files
// for each file
- char {8} - Filename (null)
- uint32 {4} - Unknown (0)
- uint32 {4} - Offset
- uint32 {4} - Size
- uint64 {8} - Type ID? (4104 for DFLW, 4096 for TTF)
byte {X} - File Data
- // for each segment
- uint32 {4} - Segment size
- uint8 {1} - Unknown (1-5)
- uint8 {1} - Unknown (same as previous)
- uint32 {4} - Unknown (4032)
- byte {X} - Segment data
Game IDs
- Delta Force: Land Warrior - 1
- Tachyon: The Fringe - 17
MultiEx BMS Script
ImpType Standard ; IDString 0 SBF0 ; Set TEMP Long 20 ; GoTo TEMP 0 ; Get FILENUM Long 0 ; For F = 1 To FILENUM ; GetDSTring FNAME 16 0 ; SavePos FOFFSETX 0 ; Get FOFFSET Long 0 ; SavePos FSIZEX 0 ; Get FSIZE Long 0 ; Get FOO Long 0 ; Get BAR Long 0 ; Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX ; Next F ;
Compatible Programs
Other Games
These games also use this file format
- Delta Force Land Warrior *.sbf
- Delta Force Xtreme *.sbf
- F-16 Multirole Fighter *.sbf