SBF0: Difference between revisions

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imported>SiPlus
imported>SiPlus
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char {4}&nbsp;&nbsp;&nbsp;&nbsp; - Header <font color="purple">(SBF0)</font> <font color="blue">// note the zero, it is not an O </font><br />
char {4}&nbsp;&nbsp;&nbsp;&nbsp; - Header <font color="purple">(SBF0)</font> <font color="blue">// note the zero, it is not an O </font><br />
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(256)</font> '' </font><br />
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(256)</font> '' </font><br />
uint64 {8}&nbsp;&nbsp; - <font color="red"> '' Game ID? <font color="purple">(various)</font> '' </font><br />
uint64 {8}&nbsp;&nbsp; - <font color="red"> '' Type number? <font color="purple">(various)</font> '' </font><br />
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(24)</font> '' </font><br />
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(24)</font> '' </font><br />
uint32 {4}&nbsp;&nbsp; - Number Of Files  
uint32 {4}&nbsp;&nbsp; - Number Of Files  
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:: byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - Segment data
:: byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - Segment data
</b></tt>
</b></tt>
==== Game IDs ====
==== Type numbers ====
*Delta Force: Land Warrior - 1
*Music - 1
*Tachyon: The Fringe - 17
*Data - 17


=== MultiEx BMS Script ===  
=== MultiEx BMS Script ===  

Revision as of 08:13, 28 July 2012

SBF


Format Specifications

char {4}     - Header (SBF0) // note the zero, it is not an O
uint32 {4}   - Unknown (256)
uint64 {8}   - Type number? (various)
uint32 {4}   - Unknown (24)
uint32 {4}   - Number Of Files

// for each file

char {8}    - Filename (null)
uint32 {4}   - Unknown (0)
uint32 {4}   - Offset
uint32 {4}   - Size
uint32 {4}   - Max segment size (0x1008 for DF, 0x1000 for TTF)
uint32 {4}   - Unknown (0)

byte {X}     - File Data

// for each segment
uint32 {4}   - Segment size
uint8 {1}    - Audio channel? (0-7)
uint8 {1}    - Unknown (same as previous)
uint16 {2}   - Flags? (194 for DFLW, 292 for DFX2)
byte {X}     - Segment data

Type numbers

  • Music - 1
  • Data - 17

MultiEx BMS Script

ImpType Standard ;
IDString 0 SBF0 ;
Set TEMP Long 20 ;
GoTo TEMP 0 ;
Get FILENUM Long 0 ;
For F = 1 To FILENUM ;
GetDSTring FNAME 16 0 ;
SavePos FOFFSETX 0 ;
Get FOFFSET Long 0 ;
SavePos FSIZEX 0 ;
Get FSIZE Long 0 ;
Get FOO Long 0 ;
Get BAR Long 0 ;
Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX ;
Next F ;


Compatible Programs

Other Games

These games also use this file format

  • Delta Force Land Warrior *.sbf
  • Delta Force Xtreme *.sbf
  • F-16 Multirole Fighter *.sbf