Sample Game 1 PAK: Difference between revisions

From XentaxWiki
Jump to navigation Jump to search
imported>Dinoguy1000
mNo edit summary
imported>Dinoguy1000
No edit summary
Line 1: Line 1:
{{GRAFPageHeader}}
{{GRAFPageHeader}}
<blockquote>'' NOTE: This is only an example of a GRAF page. As far as I know, there is no game called "Sample Game 1", and no game uses the exact archive format given below. ''</blockquote>
== PAK ==
== PAK ==
{{GRAFPageMisc|date_posted=20:45, 26 Apr 2006 (EDT)}}
{{GRAFPageMisc|date_posted=20:45, 26 Apr 2006 (EDT)}}
Line 24: Line 27:
Unknown values should use the {{Unknown}} template. If you have an educated guess for what an unknown value might be, you should instead use {{Red| '' Educated guess '' }}, where Educated guess is, of course, your educated guess.
Unknown values should use the {{Unknown}} template. If you have an educated guess for what an unknown value might be, you should instead use {{Red| '' Educated guess '' }}, where Educated guess is, of course, your educated guess.


Literal strings, such as "Hello world" or "Wuzup?" should be purple and enclosed within parenthesis. Non-printable characters (NPC's), such as nulls, can be written as just the character's ASCII code, e.g. 00 for a null, or they can be prefixed with "0x", e.g. 0x00. Multiple NPC's should be seperated from each other and any literal  strings with commas. For instance, {{Purple|("Hello world",00,21)}} There may be another method or two used here, I've got to do some digging.
Literal strings, such as "Hello world" or "Wuzup?" should be purple and enclosed within parenthesis following the field description. Non-printable characters (NPC's), such as nulls, can be written as just the character's ASCII code, e.g. 00 for a null, or they can be prefixed with "0x", e.g. 0x00. Multiple NPC's should be seperated from each other and any literal  strings with commas. For instance, {{Purple|(Hello world,00,21)}} There may be another method or two used here, I've got to do some digging.
 
Any short notes should be in green after the field description.
-->
-->


Line 82: Line 87:


=== Games ===
=== Games ===
* Sample Game 1 *.pak *.zip
* [[Sample Game 1]] [[PAK|*.pak]] [[ZIP|*.zip]]
 
=== See Also ===
None


{{GRAFPageFooter}}
{{GRAFPageFooter}}


[[Category:Complete Complete| ]] [[Category:Platform PC| ]]
[[Category:Complete Complete| ]] [[Category:Platform PC| ]]

Revision as of 19:28, 7 December 2006

Back to index | Edit this page

NOTE: This is only an example of a GRAF page. As far as I know, there is no game called "Sample Game 1", and no game uses the exact archive format given below.

PAK

Format Specifications

char {15}  - Header (Sample Game PAK)

byte {1}   - null Padding

// For each file

char {16}  - File name (null padded)
uint32 {4} - File size
byte {x}   - File data

Notes and Comments

None

MultiEx BMS Script

None written yet.

Supported by Programs

Unknown

Links

None

Games

Navigation

Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used