Slayer Engine MTX ST: Difference between revisions
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* [http://3doc.i3dconverter.com/index.html 3D Object Converter] (v7.041 or newer) | * [http://3doc.i3dconverter.com/index.html 3D Object Converter] (v7.041 or newer) | ||
==Gallery== | |||
<gallery bordercolor="transparent" spacing="small" orientation="landscape"> | |||
slayer_engine_3d_converter_01.png | |||
slayer_engine_3d_converter_02.png | |||
</gallery> | |||
=== See Also === | === See Also === | ||
Revision as of 14:51, 16 February 2021
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MTX, ST
- Format Type : Image
- Endian Order : Little Endian
Format Specifications (MTX)
8 bytes (char) - magic // "MULTITEX" // TODO
Format Specifications (ST)
2 bytes (char) - magic // "ST" // TODO
MultiEx BMS Script
Not written yet.
QuickBMS Script
Notes and Comments
- File format is used by Slayer Engine developed by The Collective (now Double Helix Games) company.
- MTX and ST files are used to store texture data.
Games
List of games using the same file format:
- The Da Vinci Code (*.ST)
- Indiana Jones and the Emperor's Tomb (*.MTX)
- Buffy The Vampire Slayer (XBOX) (*.MTX)
- Marc Ecko's Getting Up: Contents Under Pressure (*.ST)
Compatible Programs
- 3D Object Converter (v7.041 or newer)
Gallery
See Also