Slayer Engine MTX ST: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| Line 36: | Line 36: | ||
* Buffy The Vampire Slayer (XBOX) (*.MTX) | * Buffy The Vampire Slayer (XBOX) (*.MTX) | ||
* Marc Ecko's Getting Up: Contents Under Pressure (*.ST) | * Marc Ecko's Getting Up: Contents Under Pressure (*.ST) | ||
=== QuickBMS Script === | |||
* [https://forum.xentax.com/viewtopic.php?p=50857#p50857 Indiana Jones script] | |||
=== Compatible Programs === | === Compatible Programs === | ||
Revision as of 14:41, 14 August 2022
Back to index | Edit this page
MTX, ST
- Format Type : Image
- Endian Order : Little Endian
- Signatures : MULTITEX / ST
Format Specifications (MTX)
8 bytes (char) - magic // "MULTITEX" // TODO
Format Specifications (ST)
2 bytes (char) - magic // "ST" // TODO
Notes and Comments
- File format is used by Slayer Engine developed by The Collective (now Double Helix Games) company.
- MTX and ST files are used to store texture data.
Games
List of games using the same file format:
- The Da Vinci Code (*.ST)
- Indiana Jones and the Emperor's Tomb (*.MTX)
- Buffy The Vampire Slayer (XBOX) (*.MTX)
- Marc Ecko's Getting Up: Contents Under Pressure (*.ST)
QuickBMS Script
Compatible Programs
- 3D Object Converter (v7.041 or newer)
Gallery
See Also