Summoner SAV: Difference between revisions
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== SAV == | == SAV == | ||
{{GRAFPageMisc|format_type=Miscellany/Saved Game | {{GRAFPageMisc|format_type=Miscellany/Saved Game|date_posted=20:13, 5 September 2006 (EDT)}} | ||
=== Format Specifications === | === Format Specifications === | ||
Revision as of 07:01, 3 November 2006
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SAV
- Format type: Archive
- Endianness: Little-endian
Format Specifications
byte {86248} - Unknown
char {4} - String (INVT)
uint32 {4}? - Amount of Gold
byte {75514}? - Unknown
// For each character (Joseph, Flece, Rosalind, and Jekhar, in that order):
- uint16 {2} - Character's Level
- uint32 {4}? - Character's XP
- byte {54}? - Unknown
- uint32 {4}? - Character's Skill Points
- byte {328}? - Unknown
Notes and Comments
This was copied from a guide on the Internet, in somewhat-edited form; therefore, I don't have the game to verify the size of fields or offsets, find new fields, etc.
MultiEx BMS Script
Not applicable
Supported by Programs
Unknown
Documentation
None
Games
- Summoner *.SAV