Telltale Games FONT: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks (→FONT) |
imported>Ikskoks |
||
| Line 7: | Line 7: | ||
=== Format Specifications === | === Format Specifications (5VSM) === | ||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:1000px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:1000px; overflow:auto;"> | ||
Revision as of 08:41, 23 July 2022
Back to index | Edit this page
FONT
- Format Type : Font
- Endian Order : Little Endian
- Signatures : VSM / 5VSM / 6VSM / ERTM
Format Specifications (5VSM)
// Telltale's FONT file format (version 10)
// Based on font from "Batman: The Telltale Series"
// header
4 bytes (char) - signature // e.g. "5VSM"
4 bytes (uint32) - total size of info structures (info_table_size + coordinates_table_size + images_info_size)
4 bytes (uint32) - nulls
4 bytes (uint32) - total image data size
4 bytes (uint32) - font version // e.g. 10 - Batman
120 bytes - unknown
// info table
4 bytes (uint32) - name+sizes length
4 bytes (uint32) - font name length
x bytes (char) - font name // e.g. "Gotham Light_60"
1 byte (uint8) - check flag?
16 bytes - unknown
4 bytes(uint32) - coordinates table length
4 bytes (uint32) - number of entries in coordinates table
// coordinates table
num_of_entries *
{
// float coordinates can be converted to integers using image width and image height
// e.g. x_start = 0.65625 * 512 = 336
4 bytes (uint32) - symbol's utf-8 code // e.g. 78 for "N"
4 bytes (uint32) - texture number // usually 0 or 1
4 bytes (uint32) - HZ / Channel
4 bytes (float) - w_start (X start)
4 bytes (float) - w_end (X End)
4 bytes (float) - h_start (Y start)
4 bytes (float) - h_end (Y end)
4 bytes (float) - width
4 bytes (float) - height
4 bytes (float) - kern_left_side (X offset)
4 bytes (float) - to_top (Y offset)
4 bytes (float) - width with kerning (X Advanced)
}
// images info
4 bytes (uint32) - image info length
4 bytes (uint32) - number of images
num_of_images *
{
// image header
4 bytes (uint32) - unknown // 8
4 bytes (uint32) - unknwon // 8
4 bytes (uint32) - unknown // 273
4 bytes (uint32) - unknown // 8
4 bytes (uint32) - platform // 2 - PC
// 7, 9 - iOS
4 bytes (uint32) - name+sizes length
4 bytes (uint32) - font name length
x bytes (char) - font name // e.g. "MenuBodyLarge.font"
4 bytes (uint32) - name+sizes length
4 bytes (uint32) - source file path length
x bytes (char) - source file path // e.g. "C:/Program Files/Telltale Games/Telltale Tool/t3/Temp/Gotham Light_0.tga"
// image info (144 bytes)
4 bytes (uint32) - unknown
4 bytes (uint32) - unknown // 1
4 bytes (uint32) - image width
4 bytes (uint32) - image height
100 bytes - unknown
4 bytes (uint32) - image data size
24 bytes - unknown
}
1 byte (uint8) - unknown // 48
// data
num_of_images *
{
x bytes - image data
}
Notes and Comments
- This file format occurs in games made by Telltale Games.
Games
List of games using this file format:
- Batman: The Telltale Series (PC) (*.FONT) ("5VSM" signature, version 10)
QuickBMS Script
Not written yet.
Compatible Programs