Urban Chaos UCM: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks No edit summary |
||
| Line 81: | Line 81: | ||
EventPoint | EventPoint | ||
} | } | ||
</pre> | |||
</div> | |||
=== Related Structures === | |||
'''EventPoint''' | |||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | |||
<pre> | |||
UBYTE Colour | |||
UBYTE Group | |||
UBYTE WaypointType | |||
UBYTE Used | |||
UBYTE TriggeredBy | |||
UBYTE OnTrigger | |||
UBYTE Direction | |||
UBYTE Flags | |||
UWORD EPRef | |||
UWORD EPRefBool | |||
UWORD AfterTimer | |||
SLONG Data[10] | |||
SLONG Radius | |||
SLONG X | |||
SLONG Y | |||
SLONG Z | |||
UWORD Next | |||
UWORD Prev | |||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 20:56, 18 October 2020
UCM
- Game : Urban Chaos
- Format Type : Level File
- Endian Order : Little Endian
Format Specifications
New mission (version 9 and 10)
// Urban Chaos
// UCM file format (Game Mission Files)
UINT32 Version
UINT32 Flags
260 bytes - BriefName // can be empty
260 bytes - LightMapName // "Data\Lighting\gpost3.lgt"
260 bytes - MapName // "Data\gpost3.iam"
260 bytes - MissionName // "wstores11"
260 bytes - CitSezMapName // "text\wstores111.txt"
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS *
{
EventPoint
}
UBYTE SkillLevels[254] // up to 254 AI types supported
UBYTE BoredomRate
UBYTE CarsRate
UBYTE MusicWorld
Old missionB (Version 6, 7 and 8)
BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - CitSezMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS *
{
EventPoint
}
UBYTE SkillLevels[255]
Old mission (Version 5 or lower)
BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - SewerMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UWORD padding
MAX_EVENTPOINTS *
{
EventPoint
}
Related Structures
EventPoint
UBYTE Colour UBYTE Group UBYTE WaypointType UBYTE Used UBYTE TriggeredBy UBYTE OnTrigger UBYTE Direction UBYTE Flags UWORD EPRef UWORD EPRefBool UWORD AfterTimer SLONG Data[10] SLONG Radius SLONG X SLONG Y SLONG Z UWORD Next UWORD Prev
MultiEx BMS Script
Not written yet.
Notes and Comments
- Files with this file format can be found inside "\Urban Chaos\levels\" folder.
- These files store level data and text from game.