Valkyria Chronicles 2 BF1: Difference between revisions

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imported>Ikskoks
(Created page with "== BF1 == * ''' Game ''': Valkyria Chronicles 2 <br> * ''' Format Type ''': Font <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little End...")
imported>Ikskoks
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// BF1 font file format
// BF1 font file format


//header
4 bytes (char) - chunk name // "SFNT"
4 bytes (char) - chunk name // "SFNT"
4 bytes (uint32) - size of the file - 128
4 bytes (uint32) - size of the file - 128
4 bytes (uint32) - size of the SFNT chunk
20 bytes - unknown
4 bytes (uint32) - number of chunks
4 bytes (uint32) - offset of the start of the offset array
4 bytes (uint32) - offset of the end of the offset array
num_of_chunks *
{
  4 bytes (uint32) - chunk offset
}
32 bytes - padding
num_of_chunks *
{
  x bytes - chunk data
}
</pre>
</pre>
</div>
</div>

Revision as of 23:12, 23 November 2020

BF1


Format Specifications

// Valkyria Chronicles 2
// BF1 font file format

//header
4 bytes (char) - chunk name // "SFNT"
4 bytes (uint32) - size of the file - 128
4 bytes (uint32) - size of the SFNT chunk
20 bytes - unknown
4 bytes (uint32) - number of chunks
4 bytes (uint32) - offset of the start of the offset array
4 bytes (uint32) - offset of the end of the offset array

num_of_chunks *
{
  4 bytes (uint32) - chunk offset
}
32 bytes - padding

num_of_chunks *
{
   x bytes - chunk data
}

MultiEx BMS Script

Not written yet.

Notes and Comments

None.

Compatible Programs

None.