Valkyria Chronicles 2 BF1: Difference between revisions
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* After SFNT chunk, there are other chunks like MFNT, MFGT, HFPR and EOFC. | * After SFNT chunk, there are other chunks like MFNT, MFGT, HFPR and EOFC. | ||
* Chunks can be described as follows:<br> | |||
: SFNT - header chunk | |||
: MFNT - image data (r8_unom) | |||
: MFGT - ? | |||
: HFPR - ? | |||
: EOFC - end of file chunk | |||
=== Compatible Programs === | === Compatible Programs === | ||
Revision as of 22:17, 24 November 2020
BF1
- Game : Valkyria Chronicles 2
- Format Type : Font
- Endian Order : Little Endian
Format Specifications
// Valkyria Chronicles 2
// BF1 font file format
//header
4 bytes (char) - chunk name // "SFNT"
4 bytes (uint32) - size of the file - 128
4 bytes (uint32) - size of the SFNT chunk
20 bytes - unknown
4 bytes (uint32) - number of chunks
4 bytes (uint32) - offset of the start of the offset array
4 bytes (uint32) - offset of the end of the offset array
//offset array
num_of_chunks *
{
4 bytes (uint32) - chunk offset
}
32 bytes - padding
//data
num_of_chunks *
{
x bytes - chunk data // MFNT, MFGT and HFPR chunks.
}
//end of file chunk
4 bytes (char) - chunk name // "EOFC"
4 bytes - nulls
4 bytes (uint32) - size of the chunk
4 bytes - unknown
16 bytes - padding
MultiEx BMS Script
Not written yet.
QuickBMS Script
Notes and Comments
- After SFNT chunk, there are other chunks like MFNT, MFGT, HFPR and EOFC.
- Chunks can be described as follows:
- SFNT - header chunk
- MFNT - image data (r8_unom)
- MFGT - ?
- HFPR - ?
- EOFC - end of file chunk
Compatible Programs
None.