Vicious Engine Archive: Difference between revisions
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imported>Ikskoks |
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Not written yet. | Not written yet. | ||
=== QuickBMS Script === | |||
* [https://forum.xentax.com/viewtopic.php?p=130361#p130361 Ben 10 script] | |||
=== Notes and Comments === | === Notes and Comments === | ||
Revision as of 13:55, 24 July 2021
Back to index | Edit this page
LOC, GAM, ET, LS, MAP, RGN
- Format Type : Archive
- Endian Order : Little Endian \ Big Endian
Format Specifications
//header
8 bytes - signature // \x56\xC0\xA9\x2F\x04\x22\x4D\x18 - Adventure Time Investigations
// \x2F\xA9\xC0\x56\xCD\x33\x2E\x57 - Ben 10 Ultimate Alien: Cosmic Destruction
4 bytes (uint32) - uncompressed file size
4 bytes (uint32) - number of offsets
num_of_offsets *
{
4 bytes (uint32) - data offset // Note: offsets to the parts of one file
}
4 bytes (uint32) - offset to the end of the archive
x bytes - unknown
MultiEx BMS Script
Not written yet.
QuickBMS Script
Notes and Comments
- This file format occurs in games made on Vicious Engine.
- Archives are compressed with LZF compression method.
Games
List of games using this file format:
- Adventure Time: Finn and Jake Investigations (PC)
- Ben 10 Ultimate Alien: Cosmic Destruction
Compatible Programs
None.