WAVE Audio: Difference between revisions
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imported>Ikskoks |
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2 bytes (uint16) - block align // "2" | 2 bytes (uint16) - block align // "2" | ||
2 bytes (uint16) - bits per sample | 2 bytes (uint16) - bits per sample | ||
//data sub-chunk | |||
4 bytes (char) - subchunk ID // "data" | |||
4 bytes (uint32) - data size | |||
x bytes - raw sound data | |||
</pre> | </pre> | ||
Revision as of 21:59, 28 November 2020
WAV
- Format Type : Audio
- Endian Order : Little Endian
Format Specifications
// WAV Audio file format // little endian //RIFF chunk 4 bytes (char) - chunk ID // "RIFF" 4 bytes (uint32) - chunk size 4 bytes (char) - format // "WAVE" //fmt sub-chunk 4 bytes (char) - subchunk ID // "fmt " 4 bytes (uint32) - subchunk size 2 bytes (uint16) - audio format // "1" 2 bytes (uint16) - number of channels 4 bytes (uint32) - sample rate 4 bytes (uint32) - byte rate 2 bytes (uint16) - block align // "2" 2 bytes (uint16) - bits per sample //data sub-chunk 4 bytes (char) - subchunk ID // "data" 4 bytes (uint32) - data size x bytes - raw sound data
MultiEx BMS Script
Not written yet.
Notes and Comments
- These are WAV Audio files.
Compatible Programs
- Winamp
- Windows Media Player
Other Games
Used in the following games:
- Urban Chaos
- Stuart Little 2
- Mat Hoffman's Pro BMX
- SpongeBob SquarePants: Operation Krabby Patty
- Enter the Matrix
- Giana’s Return
- Absolute Evil
- Zenek Zombie
- Many more...