User:Strobe: Difference between revisions

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'''[[Jaeder Naub V1.7.3a]]'''
'''[[Jaeder Naub V1.7.4a]]'''


Updated from 1.7.2a to 1.7.3a [11 October 2005]
Updated from 1.7.3a to 1.7.4a [15 October 2005]<br>


Hello there dear rippers! =D<br>
Hello there dear rippers! =D<br>
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http://jaedernaub.ath.cx/  
http://jaedernaub.ath.cx/  
<br>
<br>
Most significant fixes of 1.7.3a:<br>
Most significant fixes of 1.7.4a:<br>
Lots of improvement. just after i ran 1.7.2a<br>
PNG Ripper had a stupid FileSize detection bug<br>
thru some game files i detected flaws in the ripper.<br>
and is now fixed and should be out of falserips. =D<br>
WAVE/RIFF is now fixed, ripper core has been speeded up,<br>
<br>
freezes and backward ripping has been fixed.<br>
 
<br>
<br>
Atleast try it out :D<br>
Atleast try it out :D<br>
But remember, it was from the beginning intentionally created<br>
But remember, it was from the beginning intentionally created<br>

Revision as of 02:01, 16 October 2005

Jaeder Naub V1.7.4a

Updated from 1.7.3a to 1.7.4a [15 October 2005]

Hello there dear rippers! =D
Still in alpha stage , but works kinda fine anyway :D

http://jaedernaub.ath.cx/
Most significant fixes of 1.7.4a:
PNG Ripper had a stupid FileSize detection bug
and is now fixed and should be out of falserips. =D


Atleast try it out :D
But remember, it was from the beginning intentionally created
to rip out textures/sound from Silent Hill 3, Max Payne 1&2,
3D Mark 99/00/01, and Scene Demos (such as Farbrausch demos, rember to unpack those first).
so I cannot promise it will breakthru all other datafiles/Exefiles
out there =)

and make sure you depack any packed exe files before you load
them into the ripper, as it will not depack it =)

The ripper has bugs, yes. so please do not report obvious bugs =D

/Strobe

Thanks Strobe!! Will give it a nice place! - Mr.Mouse