Category:Format Standard: Difference between revisions
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These are formats that appear in a wide variety of games, published by a number of different companies. Most standard formats are going to be open-source, though this isn't always the case, and most of the more well-known of them is going to have a very wide range of support. Prime examples are [[ZipArchive|zipped archives]], [[BMPImage|bitmap images]], and [[WaveAudio|wave audio files]]. | These are formats that appear in a wide variety of games, published by a number of different companies. Most standard formats are going to be open-source, though this isn't always the case, and most of the more well-known of them is going to have a very wide range of support. Prime examples are [[GRAF:ZipArchive|zipped archives]], [[BMPImage|bitmap images]], and [[WaveAudio|wave audio files]]. | ||
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Revision as of 18:40, 9 February 2007
These are formats that appear in a wide variety of games, published by a number of different companies. Most standard formats are going to be open-source, though this isn't always the case, and most of the more well-known of them is going to have a very wide range of support. Prime examples are zipped archives, bitmap images, and wave audio files.
In order to add a page to this category, please insert the following text at the bottom of the page:
[[Category:Format Standard|{{subst:PAGENAME}}]]
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| All Formats - Common Formats - Standard Formats - Malformed Pages |
| Platforms - Type - Endianness - BMS Scripts - Program Support - Format Specification Completion - Compression and Encryption |
Pages in category "Format Standard"
The following 2 pages are in this category, out of 2 total.