GRAF:Halo MAP: Difference between revisions

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imported>Dinoguy1000
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imported>Mr.Mouse
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=== MultiEx BMS Script ===
=== MultiEx BMS Script ===
<bms ext="MAP" games="'Halo'" platforms="'PC'" author="Matsy" version="1.0" silence="no" verbose="no">
<bms ext="MAP" games="'Halo'" platforms="'PC'" author="Matsy" version="1.1" silence="no" verbose="no">
Imptype Standard;  
Imptype Standard;
Get Version Long 0;  
Get Version Long 0;
Get FDO Long 0;  
Get FDO Long 0;
Get DO Long 0;  
Get DO Long 0;
Get FC Long 0;  
Get FC Long 0;  
For T = 1 to FC;  
For T = 1 to FC;
Goto FDO 0;  
Goto FDO 0;
Get FN String 0;  
Get FN String 0;
SavePos FDO 0;  
SavePos FDO 0;
Goto DO 0;  
Goto DO 0;
Get UK Long 0;  
Get UK Long 0;
SavePos FSO 0;  
SavePos FSO 0;
Get FS Long 0;  
Get FS Long 0;
SavePos FOO 0;  
SavePos FOO 0;
Get FP Long 0;  
Get FP Long 0;
SavePos DO 0;  
SavePos DO 0;
Log FN FP FS FOO FSO;  
Log FN FP FS FOO FSO;
Next T;  
Next T;
</bms>
</bms>



Revision as of 22:02, 6 February 2007

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MAP (VERSION 1 AND 2)

Format Specifications

uint32 {4}   - Version (1/2)

uint32 {4}   - Filename Directory Offset (filenames are null terminated)
uint32 {4}   - Directory Offset
uint32 {4}   - Number Of Files

byte {X}     - File Data

// Directory

// for each file
uint32 {4}   - ID?
uint32 {4}   - Size
uint32 {4}   - Offset

Notes and Comments

None

MultiEx BMS Script

<bms ext="MAP" games="'Halo'" platforms="'PC'" author="Matsy" version="1.1" silence="no" verbose="no"> Imptype Standard; Get Version Long 0; Get FDO Long 0; Get DO Long 0; Get FC Long 0; For T = 1 to FC; Goto FDO 0; Get FN String 0; SavePos FDO 0; Goto DO 0; Get UK Long 0; SavePos FSO 0; Get FS Long 0; SavePos FOO 0; Get FP Long 0; SavePos DO 0; Log FN FP FS FOO FSO; Next T; </bms>

Supported by Programs

Links

None

Games

Navigation

Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used