7th Level BIN 7L2: Difference between revisions
Jump to navigation
Jump to search
imported>WATTO No edit summary |
imported>Dinoguy1000 No edit summary |
||
| Line 1: | Line 1: | ||
{{GRAFTemplate1| | |||
file_extension=BIN (Type 2)| | |||
format_type=Archive| | |||
endian_order=Little Endian| | |||
date_posted=06:19, 11 Dec 2005| | |||
format_specifications=char {2} - Header <font color="purple">(7L)</font> <br> | |||
= | |||
char {2} - Header <font color="purple">(7L)</font> <br> | |||
uint16 {2} - Version <font color="purple">(1)</font> <br> | uint16 {2} - Version <font color="purple">(1)</font> <br> | ||
byte {1} - Description Length <br> | byte {1} - Description Length <br> | ||
| Line 31: | Line 27: | ||
: <font color="blue"> ''' // for (each file?) ''' </font> <br> | : <font color="blue"> ''' // for (each file?) ''' </font> <br> | ||
:: char {X} - Filename <br> | :: char {X} - Filename <br> | ||
:: byte {1} - null Filename Terminator | :: byte {1} - null Filename Terminator| | ||
notes=Someone needs to look at the specification layout for this, it's rather unusual...| | |||
bms_script=Not written yet| | |||
programs=* [[Game Extractor|Game Extractor]]| | |||
documentation=None| | |||
games=* Arcade America *.bin | |||
Not written yet | |||
= | |||
* [[Game Extractor|Game Extractor]] | |||
= | |||
* Arcade America *.bin | |||
* Battle Beast *.bin | * Battle Beast *.bin | ||
* G-Nome *.bin | * G-Nome *.bin | ||
| Line 57: | Line 43: | ||
* The Universe According To Virgil *.bin | * The Universe According To Virgil *.bin | ||
* Tuneland *.bin | * Tuneland *.bin | ||
}} | |||
[[Category:No BMS]] [[Category:Almost Done]] [[Category:Archive]] [[Category:PC]] [[Category:Common Format]] | |||
Revision as of 00:35, 23 April 2006
Back to index | Edit this page
BIN (Type 2)
{{GRAFPageMisc{{ subst:#if: Archive | {{subst:!}}Archive }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}
Format Specifications
char {2} - Header (7L)
uint16 {2} - Version (1)
byte {1} - Description Length
byte {79} - Description (null)
uint16 {2} - Number Of Files
uint16 {2} - Unknown
uint32 {4} - Unknown
uint32 {4} - Unknown
uint32 {4} - Unknown
uint16 {2} - Filename Directory Length
uint32 {4} - Unknown
uint32 {4} - Unknown
uint64 {8} - null
// Directory
- // for each file
- // 2 - File Type ID? (1-11)
- // 4 - Offset
- // 4 - Length
- // 2 - File Type ID? (1-11)
// go to the filename directorie
- // for (each file?)
- char {X} - Filename
- byte {1} - null Filename Terminator
- char {X} - Filename
Notes and Comments
Someone needs to look at the specification layout for this, it's rather unusual...
MultiEx BMS Script
Not written yet
Supported by Programs
Documentation
None
Games
- Arcade America *.bin
- Battle Beast *.bin
- G-Nome *.bin
- Krondor *.bin
- Monty Python and the Quest For The Holy Grail *.bin
- Monty Pythons Complete Waste Of Time *.bin
- Monty Pythons Meaning Of Life *.bin
- Take Your Best Shot *.bin
- The Great Word Adventure *.bin
- The Universe According To Virgil *.bin
- Tuneland *.bin