7th Level BIN 7LU: Difference between revisions

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== BIN + 000 (7LU VERSION) ==
{{GRAFTemplate1|
 
file_extension=BIN + 000 (7LU Version)|
* ''' Format Type ''':    Archive <br>
format_type=Archive|
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
endian_order=Little Endian|
 
date_posted=06:19, 11 Dec 2005|
 
format_specifications=uint32 {4}&nbsp;&nbsp; - Header <font color="purple">(7L&#220; + (byte)1)</font> <br>  
=== Format Specifications ===
 
<tt><b>
uint32 {4}&nbsp;&nbsp; - Header <font color="purple">(7L + <font color="purple">(byte)</font>220 + <font color="purple">(byte)</font>1)</font> // <font color="purple">(byte)</font> 220 is a U with double dots above it <br>  
uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>  
uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>  
uint32 {4}&nbsp;&nbsp; - Version <font color="purple">(2)</font> <br>  
uint32 {4}&nbsp;&nbsp; - Version <font color="purple">(2)</font> <br>  
Line 68: Line 64:
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Source Filename <font color="purple">(including path and drive letter)</font> <br>  
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Source Filename <font color="purple">(including path and drive letter)</font> <br>  
: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator <br>
: byte {1}&nbsp;&nbsp;&nbsp;&nbsp; - null Filename Terminator <br>
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - null padding <font color="purple">(up to "Source Filename Length")</font> <br>
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - null padding <font color="purple">(up to "Source Filename Length")</font>|
<br>
notes=The *.bin file contains the directory, the *.000 file contains the file data.|
</b></tt>
bms_script=Not written yet|
 
programs=* [[Game Extractor|Game Extractor]]|
=== MultiEx BMS Script ===
documentation=None|
 
games=* Arcade America *.bin
Not written yet<br><br>
 
=== Notes and Comments ===
 
The *.bin file contains the directory, the *.000 file contains the file data<br><br>
 
=== Compatible Programs ===
 
* [[Game Extractor|Game Extractor]]<br><br>
 
=== Other Games ===
 
These games also use this file format<br>
* Arcade America *.bin
* Battle Beast *.bin
* Battle Beast *.bin
* G-Nome *.bin
* G-Nome *.bin
Line 98: Line 80:
* The Universe According To Virgil *.bin
* The Universe According To Virgil *.bin
* Tuneland *.bin
* Tuneland *.bin
}}
[[Category:No BMS]] [[Category:Almost Done]] [[Category:Common Format]] [[Category:PC]] [[Category:Archive]]

Revision as of 00:55, 23 April 2006

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BIN + 000 (7LU Version)

{{GRAFPageMisc{{ subst:#if: Archive | {{subst:!}}Archive }}{{ subst:#if: Little Endian | {{subst:!}}Little Endian }}}}

Format Specifications

uint32 {4}   - Header (7LÜ + (byte)1)
uint16 {2}   - Unknown
uint32 {4}   - Version (2)
byte {76}    - Description (null)
uint32 {4}   - Unknown (258)
uint16 {2}   - null
uint32 {4}   - Unknown
byte {188}   - null
uint32 {4}   - Unknown (1)
uint32 {4}   - Unknown (236)
uint32 {4}   - null
uint32 {4}   - Unknown (150)
uint32 {4}   - Unknown (42)
uint32 {4}   - Unknown (268)
uint32 {4}   - Unknown (274)
byte {32}    - null
uint16 {2}   - Unknown (1)
uint32 {4}   - Unknown
uint16 {2}   - null
uint32 {4}   - null
uint32 {4}   - Directory Offset
uint32 {4}   - Directory Length
byte {16}    - null
uint32 {4}   - Counter Offset
uint32 {4}   - Counter Length
uint32 {4}   - Filename Directory Offset
uint32 {4}   - Filename Directory Length
uint32 {4}   - File Data Offset (ie. offset to the start of the first file)
uint32 {4}   - File Data Length
uint32 {4}   - Image Offset
uint32 {4}   - Image Length
byte {24}    - null
uint32 {4}   - Filename Directory 2 Offset
uint32 {4}   - Filename Directory 2 Length
uint32 {4}   - Filename Directory 3 Offset
uint32 {4}   - Filename Directory 3 Length
uint32 {4}   - File ID Directory Offset
uint32 {4}   - File ID Directory Length
uint64 {8}   - null
uint32 {4}   - Source Filename Offset
uint32 {4}   - Source Filename Length

// Directory

// for each file
// 2 - File Type ID? (1-21)
// 4 - Offset
// 4 - Length


// go to each of the filename directorie

// for (each file?)
char {X}     - Filename
byte {1}     - null Filename Terminator


// go to padding directory offset

// for (each file?)
uint32 {4}   - File ID?


// go to source filename offset

char {X}     - Source Filename (including path and drive letter)
byte {1}     - null Filename Terminator
char {X}     - null padding (up to "Source Filename Length")

Notes and Comments

The *.bin file contains the directory, the *.000 file contains the file data.

MultiEx BMS Script

Not written yet

Supported by Programs

Documentation

None

Games

  • Arcade America *.bin
  • Battle Beast *.bin
  • G-Nome *.bin
  • Krondor *.bin
  • Monty Python and the Quest For The Holy Grail *.bin
  • Monty Pythons Complete Waste Of Time *.bin
  • Monty Pythons Meaning Of Life *.bin
  • Take Your Best Shot *.bin
  • The Great Word Adventure *.bin
  • The Universe According To Virgil *.bin
  • Tuneland *.bin

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