AIFF Audio: Difference between revisions
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4 bytes (char) - chunk ID // "COMM" | |||
4 bytes (uint32) - chunk size | |||
2 bytes (uint16) - numer of audio channels // 1 - monophonic sound | |||
// 2 - stereo sound | |||
// 4 - four channel sound | |||
4 bytes (uint32) - number of sample frames | |||
2 bytes (uint16) - sample size // e.g. 16 | |||
8 bytes (float) - sample rate | |||
x bytes - padding | |||
</pre> | </pre> | ||
</div> | </div> | ||
Revision as of 20:43, 7 September 2021
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AIFF
- Format Type : Audio
- Endian Order : Big Endian
- Signature : FORM
Format Specifications
4 bytes (char) - chunk ID // "FORM" 4 bytes (uint32) - chunk size 4 bytes (char) - form type // "AIFF" - sampled audio x bytes - local subchunks // e.g. COMM chunk or SSND chunk x bytes - optional chunks
Local Subchunks Specifications
- Common Chunk
4 bytes (char) - chunk ID // "COMM"
4 bytes (uint32) - chunk size
2 bytes (uint16) - numer of audio channels // 1 - monophonic sound
// 2 - stereo sound
// 4 - four channel sound
4 bytes (uint32) - number of sample frames
2 bytes (uint16) - sample size // e.g. 16
8 bytes (float) - sample rate
x bytes - padding
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Games
List of games using this file format:
- TODO
Compatible Programs
- Winamp
See Also