Actua Soccer GDV: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| Line 14: | Line 14: | ||
52 bytes (char) - info string // "GDV Format (C) Gremlin Interactive 1994/95" | 52 bytes (char) - info string // "GDV Format (C) Gremlin Interactive 1994/95" | ||
4 bytes (uint32) - magic // "0x94 0x19 0x11 0x29" | 4 bytes (uint32) - magic // "0x94 0x19 0x11 0x29" | ||
2 bytes (uint16) - image dimension code // "1" | 2 bytes (uint16) - image dimension code // "0" - 320x200 | ||
// "1" - 640x200 | |||
// "2" - 320x167 | |||
2 bytes (uint16) - total number of frames | 2 bytes (uint16) - total number of frames | ||
2 bytes (uint16) - frames per second | 2 bytes (uint16) - frames per second | ||
2 bytes (uint16) - audio data type | 2 bytes (uint16) - audio data type / audio flags | ||
2 bytes (uint16) - sound sample rate | 2 bytes (uint16) - sound sample rate | ||
2 bytes (uint16) - video data type | 2 bytes (uint16) - video data type | ||
2 bytes (uint16) - max size of video/ | 2 bytes (uint16) - max size of compressed video frame // if "0" then no video | ||
1 byte (char) - version number | 1 byte (char) - version number | ||
1 byte (char) - quality | 1 byte (char) - quality / lossiness | ||
4 bytes (char) - reserved | 4 bytes (char) - reserved (frame width and height in later versions) | ||
768 bytes - optional palette // 3 bytes per entry | |||
</pre> | </pre> | ||
Revision as of 16:56, 4 January 2021
GDV
- Game : Actua Soccer
- Format Type : Video
- Endian Order : Little Endian
Format Specifications
// Actua Soccer
// GDV file format
52 bytes (char) - info string // "GDV Format (C) Gremlin Interactive 1994/95"
4 bytes (uint32) - magic // "0x94 0x19 0x11 0x29"
2 bytes (uint16) - image dimension code // "0" - 320x200
// "1" - 640x200
// "2" - 320x167
2 bytes (uint16) - total number of frames
2 bytes (uint16) - frames per second
2 bytes (uint16) - audio data type / audio flags
2 bytes (uint16) - sound sample rate
2 bytes (uint16) - video data type
2 bytes (uint16) - max size of compressed video frame // if "0" then no video
1 byte (char) - version number
1 byte (char) - quality / lossiness
4 bytes (char) - reserved (frame width and height in later versions)
768 bytes - optional palette // 3 bytes per entry
MultiEx BMS Script
Not written yet.
Notes and Comments
- Video file format used in Actua Soccer.
Compatible Programs
- PLAYGDV.EXE / PLAYGDV2.EXE (shared with game files)