Alchemy IGB: Difference between revisions
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imported>Ikskoks (Created page with "{{GRAFPageHeader}} == IGB == * ''' Format Type ''': Archive / Model / Texture / Misc <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian...") |
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[[Category:CE None|Alchemy IGB]] | [[Category:CE None|Alchemy IGB]] | ||
[[Category:Format_Archive | Type: Archive]] | [[Category:Format_Archive | Type: Archive]] | ||
[[Category: | [[Category:Format_Image | Type: Image]] | ||
[[Category:Format_Misc | Type: Misc]] | [[Category:Format_Misc | Type: Misc]] | ||
[[Category:Extension_igb | Extension: igb]] | [[Category:Extension_igb | Extension: igb]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:File Format]] | [[Category:File Format]] | ||
Revision as of 11:46, 6 November 2021
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IGB
- Format Type : Archive / Model / Texture / Misc
- Endian Order : Little Endian
- Signature : None
Format Specifications
// IGB file format
48 bytes - unknown
4 bytes (uint32) - size of info table
4 bytes (uint32) - number of elements in info table
// info table (tags + paths)
num_of_entries *
{
4 bytes (uint32) - string length
x bytes (str) - tag or path // e.g. "igInfoList" or "igImage"
// or "x:\base\UnOpt\textures\
// fonts\font_xmen_big_xbox.PNG"
}
x bytes - some array
// TODO - format is very complicated, needs more research
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made by Alchemy Engine. Alchemy is a game engine designed by Intrinsic (firstly called Intrinsic Alchemy) and later purchased by Vicarious Visions. First used in 2002.
Games
List of games using this file format:
- X-Men Legends (XBOX classic) (*.IGB)
- many more...
Compatible Programs
- Alchemy 5 (Alchemy Finalizer)
See Also