Argonaut WAD: Difference between revisions

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imported>Ikskoks
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=== Sections ===
WAD archive can store one or more sections from the list below:
* '''TPSX''': Textures
* '''SPSX''': Sound effects and ambient tracks
* '''UNIF''': Fonts and text management
* '''LPSX''': Localization, translated strings
* '''DPSX''': 3D models, animations, actors and level
* '''PORT''': Rendering groups / zones and more
* ''''END '''': Marks the end of the file. May contain some data.


=== MultiEx BMS Script ===  
=== MultiEx BMS Script ===  

Revision as of 11:11, 24 July 2021

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WAD


Format Specifications

// WAD file format

4 bytes (uint32) - offset to the end of WAD archive   // in newer games 2048 needs to be added 

num_of_sections *
{
   x bytes - section data
}

Sections

WAD archive can store one or more sections from the list below:

  • TPSX: Textures
  • SPSX: Sound effects and ambient tracks
  • UNIF: Fonts and text management
  • LPSX: Localization, translated strings
  • DPSX: 3D models, animations, actors and level
  • PORT: Rendering groups / zones and more
  • 'END ': Marks the end of the file. May contain some data.

MultiEx BMS Script

Not written yet.

Notes and Comments

  • This file format occurs in games made by Argonaut.

Games

List of games using this file format:

  • Croc 2 (PS1) (*.WAD)
  • Harry Potter and the Sorcerer's Stone / Harry Potter and the Philosopher's Stone (PS1) (*.WAD)
  • Harry Potter and the Chamber of Secrets (PS1) (*.WAD)

Compatible Programs