Asobo Studio DPC DPS: Difference between revisions
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| 2010 || ''[[Racket Sports Party|Racquet Sports / Racket Sports / Racket Sports Party]]'' || WII || v1.796.75.01 || .*DRV || Custom LZ? | | 2010 || ''[[Racket Sports Party|Racquet Sports / Racket Sports / Racket Sports Party]]'' || WII || v1.796.75.01 || .*DRV || Custom LZ? | ||
|- | |- | ||
| 2012 || ''Kinect Rush: A Disney-Pixar Adventure'' || PC / X360 || | | 2012 || ''Kinect Rush: A Disney-Pixar Adventure'' || PC / X360 || v1.2000.31.11 || .*DPC / .*D36 || ? | ||
|- | |- | ||
| 2014 || ''The Crew'' || PC / X360 || ? || | | 2014 || ''The Crew'' || PC / X360 || ? || .*DPC / .*D36 || ? | ||
|- | |- | ||
| 2014 || ''Monopoly Plus'' || PC / X360 || v1.2000.77.18 || .*DPC | | 2014 || ''Monopoly Plus'' || PC / X360 || v1.2000.77.18 || .*DPC / .*D36 || ? | ||
|- | |- | ||
| 2016 || ''Fragments – HoloLens'' || PC || ? || ? || Custom LZ | | 2016 || ''Fragments – HoloLens'' || PC || ? || ? || Custom LZ | ||
Revision as of 11:54, 17 November 2020
DPC, DPS, DXB, DPP, DRV
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
Version 1.19
// Sitting Ducks (PS2)
// DPS archive file format
//little endian
//Note: padding is set to multiplication of 1024 bytes.
//header (2048 bytes)
48 bytes (char) - version clob // "v1.19 - Asobo Studio - Internal Cross Technology"
1 byte - null
207 bytes - padding // "\xCD\xCD\xCD\xCD..."
4 bytes (uint32) - next folder offset - 2048
4 bytes (uint32) - unknown // always "214"
4 bytes (uint32) - unknown // always "74"
4 bytes (uint32) - unknown // always "59"
1776 bytes - padding // "\xCD\xCD\xCD\xCD..."
//data
num_of_folders *
{
4 bytes (uint32) - number of files in folder
num_of_files *
{
4 bytes (uint32) - file size + 4
x bytes - file data
}
x bytes - padding // "\xCD\xCD\xCD\xCD..."
}
Version 1.51
This file format is the same as in version 1.19 Only version string is different: "v1.51 - Asobo Studio - Internal Cross Technology".
Version 1.81
// CT Special Forces: Fire for effect (PC)
// DPC archive file format
// Archives are compressesed
// with custom compression algorithm
//header
256 bytes - version clob // "v1.81 - Asobo Studio - Internal Cross Technology"
4 bytes - number of files
24 bytes - unknown
//file info (24 bytes per entry)
num_of_files *
{
4 bytes - dummy
4 bytes - xsize / uncompressed size
4 bytes - size / compressed size
4 bytes - unknwon
4 bytes - some CRC?
4 bytes - unknown
}
x bytes - padding
//file data
num_of_files *
{
x bytes - file data
x bytes - padding
}
Version 1.06.63.06
// Ratatouille (PS2)
// DPS archive file format
// Files inside archive are compressesed
// with custom compression algorithm
//little endian
//header
256 bytes - version clob // "v1.06.63.06 - Asobo Studio - Internal Cross Technology"
4 bytes (uint32) - number of folders?
4 bytes (uint32)- number of files
24 bytes - unknown
//file info (24 bytes per entry)
num_of_files *
{
4 bytes - dummy
4 bytes - xsize / uncompressed size
4 bytes - size / compressed size
4 bytes - unknwon
4 bytes - some CRC?
4 bytes - unknown
}
x bytes - padding
//file data
num_of_files *
{
x bytes - file data
x bytes - padding
}
Version 1.08.40.02
// Garfield 2 (PC)
// DPC archive file format
// little endian
// Note: Files inside archive are
// compressed wih unknown compression
//header
256 bytes - version clob // "v1.08.40.02 - Asobo Studio - Internal Cross Technology"
4 bytes (uint32) - number of entries
4 bytes (uint32) - unknown
4 bytes (uint32) - unknown
4 bytes (uint32) - file_size - header_size
4 bytes (uint32) - unknown // always "222"
4 bytes (uint32) - unknown // always "139"
4 bytes (uint32) - unknown // always "39"
4 bytes (uint32) - number of files?
//entries table (24 bytes per entry)
num_of_entries *
{
4 bytes (uint32) - data block size (data+padding?)
4 bytes (uint32) - data size
4 bytes (uint32) - padding size?
4 bytes (uint32) - CRC1?
4 bytes (uint32) - CRC2?
4 bytes (uint32) - data block ID?
}
x bytes - padding1 (up to offset=1820) // "\x00\x00\x00\x00..."
x bytes - padding2 (up to offset=2048) // "\xFF\xFF\xFF\xFF..."
//data
num_of_entries *
{
x bytes - data block
}
Version 1.291.03.07
This file format is the same as in version 1.06.63.06 Only version string is different: "v1.291.03.07 - Asobo Studio - Internal Cross Technology".
QuickBMS Script
MultiEx BMS Script
IDString 0 "v1.381.67.09 - Asobo Studio - Internal Cross Technology" ; GoTo 260 0 ; Get FileNum Long 0 ; GoTo 284 0 ; Set FNS String "file" ; Set EXT String ".bin" ; Set OFF Long 2048 ; For T = 1 To FileNum ; Get U1 Long 0 ; Get U2 Long 0 ; Get PSize Long 0 ; Get RSize Long 0 ; Get U3 Long 0 ; Get U4 Long 0 ; Set FN String FNS ; String FN += T ; String FN += EXT ; Log FN OFF RSize 0 0 ; Math OFF += PSize ; Next T ;
Notes and Comments
- Archives may be compressesed with custom compression algorithm.
- File format is shared with many "Asobo Studio" games.
- Extensions may be described as follows: DPS = "Data PlayStation", DPC = "Data PC", DXB = "Data Xbox", DPP = "Data PSP", DRV = "Data Wii".
- In "Garfield 2" PC game there are also *.NPC and *.LAYOUT files which contains filenames and database entries for *.DPC archives.
In "FUEL" PC game there are some *.IWR files which also contains some database entries. - In "Racket Sports Party" Wii game there is string "x:\Datas\$$$IncrediBuilder$$$\X##DATAS#_MASTER#RACKET_DATAS\KIT-WII\" in every *.DRV archive
which may suggest that archives were build with IncrediBuild software. - Archive version numbering suggests that Asobo Engine has been rewritten in 2006.
Games
List of games sharing same file format:
| Release Year | Game Title | Platform | Archive Version | Extension | Compression |
|---|---|---|---|---|---|
| 2003 | Super Farm | PS2 | v1.09 | .*DPS | Custom LZ? |
| 2004 | Sitting Ducks | PS2 / PC | v1.19 / v1.22 | .*DPS / .*DPC | None |
| 2004 | The Mummy: The Animated Series | PS2 / PC | v1.51 / v1.54 | .*DPS / .*DPC | None |
| 2005 | CT Special Forces: Fire for effect (Nemesis Strike) | PC / XBOX / PS2 | v1.81 | .*DPC / .*DXB / .*DPS | Custom LZ |
| 2006 | Garfield: A Tail of Two Kitties (Garfield 2) | PC / PS2 | v1.08.40.02 / v1.08.40.04 | .*DPC / .*DPS | Custom LZ? |
| 2007 | Ratatouille | PS2 | v1.06.63.06 | .*DPS | Custom LZ? |
| 2008 | WALL-E | PS2 | v1.291.03.07 | .*DPS | ? |
| 2009 | Fuel | PC | v1.381.65.09 / v1.381.67.09 | .*DPC | Custom LZ? |
| 2009 | Up | PSP | v1.530.62.01 | .*DPS | ? |
| 2010 | Toy Story 3 | PSP | v1.634.78.15 | .*DPP | ? |
| 2010 | Racquet Sports / Racket Sports / Racket Sports Party | WII | v1.796.75.01 | .*DRV | Custom LZ? |
| 2012 | Kinect Rush: A Disney-Pixar Adventure | PC / X360 | v1.2000.31.11 | .*DPC / .*D36 | ? |
| 2014 | The Crew | PC / X360 | ? | .*DPC / .*D36 | ? |
| 2014 | Monopoly Plus | PC / X360 | v1.2000.77.18 | .*DPC / .*D36 | ? |
| 2016 | Fragments – HoloLens | PC | ? | ? | Custom LZ |
| 2016 | Young Conker – HoloLens | PC | ? | ? | ? |
| 2016 | ReCore | PC / XONE | ? | ? | ? |
| 2016 | Quantum Break | PC / XONE | ? | ? | ? |
| 2017 | Disneyland Adventures | PC / XONE | ? | ? | ? |
| 2017 | Zoo Tycoon: Ultimate Animal Collection | PC / XONE | ? | ? | ? |
| 2018 | The Crew 2 | PC / XONE | ? | ? | ? |
| 2019 | A Plague Tale: Innocence | PC | v2.128.92.19 | .*DPC | LZ4 |
| 2020 | Microsoft Flight Simulator | PC / XONE | ? | ? | ? |
Compatible Programs