Asobo Studio SDX: Difference between revisions
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imported>Ikskoks (Created page with "== SDX == * ''' Game ''': CT Special Forces: Fire for effect <br> * ''' Format Type ''': Audio <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] '...") |
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[[Category:Extension_sdx | Extension: sdx]] | [[Category:Extension_sdx | Extension: sdx]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:File Format]] | |||
Revision as of 15:04, 3 January 2021
SDX
- Game : CT Special Forces: Fire for effect
- Format Type : Audio
- Endian Order : Little Endian
Format Specifications
// CT Special Forces Fire for effect
// SDX audio file (.sdx) description
// Document has been created by Bartlomiej Duda
// Data type: PCM 16-bit
// Sample rate: 32000 Hz
// Tool used to extract: Awave studio v11.3
// HEADER
4 bytes - magic (\xEA\x03\x00\x00)
4 bytes - number of entries
8 bytes - identifier/description
4 bytes - unknown
//ENTRY TABLE
number_of_entries *
{
//16 bytes per entry
2 bytes - sample rate in Hz
2 bytes - sample frequency
2 bytes - small header offset
2 bytes - unknown (increasing value)
4 bytes - sample size
4 bytes - unknown
}
//DATA
number_of_entries *
{
x bytes - small header
x bytes - padding
x bytes - audio data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Compatible Programs
- Awave studio