Asobo Studio SDX: Difference between revisions
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imported>Ikskoks |
imported>Ikskoks |
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| Line 114: | Line 114: | ||
* Awave studio | * Awave studio | ||
* [http://sox.sourceforge.net/ SoX] | * [http://sox.sourceforge.net/ SoX] | ||
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Asobo%20Studio%20DPC%20DPS%20Research/Asobo_SDX_Tool.py Asobo_SDX_Tool.py] | |||
<br/><br> | <br/><br> | ||
[[Category:Complete Almost Done| | [[Category:Complete Almost Done|Asobo Studio SDX]] | ||
[[Category:Platform PC| | [[Category:Platform PC|Asobo Studio SDX]] | ||
[[Category:CE None| | [[Category:CE None|Asobo Studio SDX]] | ||
[[Category:Format_Audio | Type: Audio]] | [[Category:Format_Audio | Type: Audio]] | ||
[[Category:Extension_sdx | Extension: sdx]] | [[Category:Extension_sdx | Extension: sdx]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:File Format]] | [[Category:File Format]] | ||
Revision as of 23:12, 23 February 2021
SDX
- Format Type : Audio
- Endian Order : Little Endian
Format Specifications (CT Special Forces)
// CT Special Forces Fire for effect
// SDX audio file (.sdx) description
// Document has been created by Bartlomiej Duda
// Data type: PCM 16-bit
// Sample rate: 32000 Hz
// Tool used to extract: Awave studio v11.3
// HEADER
4 bytes - magic (\xEA\x03\x00\x00)
4 bytes - number of entries
8 bytes - identifier/description
4 bytes - unknown
//ENTRY TABLE
number_of_entries *
{
//16 bytes per entry
2 bytes - sample rate in Hz
2 bytes - sample frequency
2 bytes - small header offset
2 bytes - unknown (increasing value)
4 bytes - sample size
4 bytes - unknown
}
//DATA
number_of_entries *
{
x bytes - small header
x bytes - padding
x bytes - audio data
}
Format Specifications (WALL-E)
// WALL-E (PC)
// SDX audio file (.sdx) description
// Document has been created by Bartlomiej Duda
// Data type: some kind of ADPCM
// Sample rate: usually 32000 Hz
// Tool used to extract: SoX
// HEADER
4 bytes - magic (\xEB\x03\x00\x00)
4 bytes (uint32) - number of entries
8 bytes - nulls
//ENTRY TABLE
number_of_entries *
{
//16 bytes per entry
2 bytes (uint16) - unknown
2 bytes - sample frequency
2 bytes - sample rate in Hz // e.g. 32000
2 bytes - header size // 2048
4 bytes - sample offset
4 bytes - sample size
}
//DATA
number_of_entries *
{
x bytes - header
x bytes - padding
x bytes - audio data
}
MultiEx BMS Script
Not written yet.
Games
List of games using this file format:
- CT Special Forces: Fire for effect
- WALL-E
Notes and Comments
- Samples from WALL-E can be partially recovered using this SoX command "sox.exe -t ima -r32k -e ima-adpcm audio_file1.bin file_out1.wav"
Compatible Programs
- Awave studio
- SoX
- Asobo_SDX_Tool.py