Asura Engine ASR RSCF RSFL: Difference between revisions
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imported>Trololp (Added information about RSFL chunk, corrected some information.) |
imported>Ikskoks |
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* [[Game Extractor|Game Extractor]]<br /> | * [[Game Extractor|Game Extractor]]<br /> | ||
* [https://forum.xentax.com/viewtopic.php?f=33&t=8902 Asura .asr\asrBE\en\enBE Tool] | |||
* [https://github.com/Trololp/Small-utils/blob/main/RSFL_ASR/RSFL_ASR.cpp RSFL_ASR] (dont tested on asura engines after 2010) | |||
<br /><br /> | <br /><br /> | ||
[[Category:Program_Game_Extractor | Program: Game Extractor]] | [[Category:Program_Game_Extractor | Program: Game Extractor]] | ||
== Notes == | == Notes == | ||
Revision as of 09:06, 9 May 2021
Contents: GRAFs page - All - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z - Edit
Format Type: Archive
Extensions: asr
Platforms: unknown
Endian Order: Little Endian
Format Specifications
// Chunk signatures...
// 'RSCF' (Resource File)
// 'fmvs' (Subtitles)
// 'FNFO' (File info)
// 'FNTK' (Font Description
// 'FONT' (Font)
// 'HTXT' (Text Strings)
// 'LTXT' (Text Strings)
// 'PTXT' (Text Strings)
// 'TTXT' (Text Strings)
// 'RSFL' (Resource File List)
// 'RUDE' (Rude Words List)
// many more ...
// ARCHIVE HEADER
8 bytes (char) - not packed archive signature ("Asura ")
// FILE DATA
// for each file
4 bytes (uint32) - Chunk Signature
4 bytes (uint32) - Chunk Length // from start of Header
4 bytes (uint32) - Version
4 bytes (uint32) - Subversion
if (Signature == "RSCF"){
// Resource File - a file in the archive
4 bytes (uint32) - Resource Type
4 bytes (uint32) - Resource Type2
4 bytes (uint32) - Resource Data Length
X bytes (char) - Filename
1 byte - null Filename Terminator
0-3 bytes - null Padding to a multiple of 4 bytes
X - Resource Data
// RSCF types for "Aliens vs. Predator 2010" in other games can mean something else.
// Type, Type2
// 0, 0x7 - Grass carpet
// 0, 0x8 - Botanicals
// 0, 0xB - Enviroment data (map geometry)
// 0, 0xC - Material Response Texture
// 0, 0xD - Static Decals
// 0, 0xE - Material response pixel shaders
// 0, 0xF - Model
// 2, 0x0 - Image
// 3, 0x0 - Sound
}
else if (Signature == "RSFL") {
// Resource File list. list of imports?
4 bytes (uint32) - Count of RSFL entries
// RSFL_ENTRY
X bytes (char) - file_name // can contain path
1 byte - null file_name Terminator
0-3 bytes - null Padding to a multiple of 4 bytes
4 bytes (uint32) - offset
4 bytes (uint32) - file_size
4 bytes (uint32) - unk // always 1
// Note: to obtain offset to file from start of decompressed ASR archive.
// Use this formula: File_offset = RSFL_ENTRY[i].offset + rsfl_chunk_size
}
else {
// other chunks
}
// Padded end
16 bytes - nulls
MultiEx BMS Script
No BMS script
Supported Programs
- Game Extractor
- Asura .asr\asrBE\en\enBE Tool
- RSFL_ASR (dont tested on asura engines after 2010)
Notes
- File format is used by games made on Asura Engine.
Games
- Alien vs Predator (2010)
- Many more...
See Also