BNK Wildfire: Difference between revisions
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imported>Ikskoks (→BNK) |
imported>Ikskoks |
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Next X ; | Next X ; | ||
</pre> | </pre> | ||
=== quickBMS script === | |||
* [http://aluigi.org/bms/austin_powers_pinball.bms austin_powers_pinball.bms] | |||
=== Other Games === | === Other Games === | ||
These games use this format: | These games use this format: | ||
* Austin Powers Pinball *. | * Austin Powers Pinball (PC) (*.BNK) | ||
* Balls of Steel *. | * Balls of Steel (*.BNK) | ||
=== Supported by Programs === | === Supported by Programs === | ||
Revision as of 22:54, 2 July 2022
BNK
- Format Type : Archive
- Endian Order : Little Endian
- Signature : Wildfire
Format Specifications
// FILE DATA
- // for each file
- byte {X} - File Data
- byte {X} - File Data
// DIRECTORY
- // for each file
- char {32} - Filename (null terminated, filled with junk)
- uint32 {4} - File Offset relative to the end of the archive. (ie FileOffset = ArchiveSize - ThisField)
- uint32 {4} - File Length
- uint32 {4} - Unknown
- uint32 {4} - Unknown
- char {32} - Filename (null terminated, filled with junk)
// ARCHIVE FOOTER
- char {8} - Signature (Wildfire)
- uint32 {4} - null
- uint16 {2} - Version (1)
- uint32 {4} - Number Of Files
MultiEx BMS Script
GoTo EOF 0 ; SavePos TOFF 0 ; Set TEMP Long TOFF ; Math TEMP -= 3 ; GoTo TEMP 0 ; Get FILENUM Long 0 ; Set FILENUMX Long FILENUM ; Math FILENUMX *= 48 ; Math FILENUMX += 17 ; Set TEMP Long TOFF ; Math TEMP -= FILENUMX ; GoTo TEMP 0 ; For X = 1 To FILENUM ; GetDString FNAME 32 0 ; Get TEMP Long 0 ; Set FOFFSET Long TOFF ; Math FOFFSET -= TEMP ; Math FOFFSET += 1 ; Get FSIZE Long 0 ; Get FOOBAR Long 0 ; Get FOOBAR Long 0 ; Log FNAME FOFFSET FSIZE 0 0 ; Next X ;
quickBMS script
Other Games
These games use this format:
- Austin Powers Pinball (PC) (*.BNK)
- Balls of Steel (*.BNK)