Beat Down: Fists of Vengeance STX: Difference between revisions
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4 bytes (uint32) - chunk version? // "0xFF 0xFF 0x03 0x08" | 4 bytes (uint32) - chunk version? // "0xFF 0xFF 0x03 0x08" | ||
// image | // image info chunk (28 bytes) | ||
4 bytes (uint32) - chunk ID // (1) | 4 bytes (uint32) - chunk ID // (1) | ||
4 bytes (uint32) - chunk size | 4 bytes (uint32) - chunk size | ||
Revision as of 17:04, 14 January 2021
STX
- Game : Beat Down: Fists of Vengeance
- Format Type : Image
- Endian Order : Little Endian
Format Specifications
// Beat Down: Fists of Vengeance // STX file format // little endian // header chunk (12 bytes) 4 bytes (uint32) - chunk ID // "0x18 0x00 0x00 0x00" (24) 4 bytes (uint32) - chunk size 4 bytes (uint32) - chunk version? // "0xFF 0xFF 0x03 0x08" // image info chunk (28 bytes) 4 bytes (uint32) - chunk ID // (1) 4 bytes (uint32) - chunk size 4 bytes (uint32) - chunk version? // "0xFF 0xFF 0x03 0x08" 4 bytes (uint32) - image width 4 bytes (uint32) - image height 4 bytes (uint32) - bytes per pixel 4 bytes (uint32) - unknown // data x bytes - image data // palette 1024 bytes - palette data (RGBA)
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Compatible Programs
- Raw texture cooker
- TextureFinder