Bone AUD: Difference between revisions

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imported>NKCSS
(Found a nother game that uses the .aud files, definitions match (126 Byte header, Ogg data after that))
imported>Dinoguy1000
(cleanup)
Line 1: Line 1:
== AUD ==
{{GRAFPageHeader}}
 
* ''' Format Type ''':    Audio <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>


== AUD ==
{{GRAFPageMisc|Audio}}


=== Format Specifications ===  
=== Format Specifications ===  
<tt><b>
{{GRAFPageFormat|1=
byte {126}&nbsp;&nbsp; - Header <br>
: byte {126}&nbsp;&nbsp; - Header
byte {x}&nbsp;&nbsp;&nbsp;&nbsp; - Data <font color="purple">(A standard ogg file)</font><br>
: byte {x}&nbsp;&nbsp;&nbsp;&nbsp; - Data {{InlineComment|(A standard [[Ogg Vorbis|ogg]] file)}}
</b></tt>
}}


 
=== MultiEx BMS ===
=== MultiEx BMS ===  
Not written yet
Not written yet


 
=== Notes and Comments ===
=== Notes and Comments ===  
The AUD files in bone are just [[Ogg Vorbis|ogg]] files with an 126 byte header.
The AUD files in bone are just ogg files with an 126 byte header.
 


=== Games ===
=== Games ===
* CSI 4: Hard Evidence
* [[CSI 4: Hard Evidence]] [[AUD|*.aud]]


=== Supported by Programs ===
* [http://quick.mixnmojo.com/software.php#bonemusic Bone Music Extractor]<br>


=== Supported by Programs ===
{{GRAFPageFooter}}
* [http://quick.mixnmojo.com/software.php#bonemusic Bone Music Extractor]<br>


[[Category:Audio]] [[Category:No BMS]]
[[Category:PC formats]]

Revision as of 18:45, 21 October 2011