Broken Sword: The Sleeping Dragon Toolset: Difference between revisions
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== RWS2WAV == | == RWS2WAV == | ||
Extracts audio tracks from RWS files and converts them into standard PCM wave | Extracts audio tracks from RWS files (RenderWare streams) and converts them into | ||
files. | standard PCM wave files. | ||
<pre>Usage: RWS2WAV <RWSFiles> | <pre>Usage: RWS2WAV <RWSFiles> | ||
Revision as of 13:31, 5 August 2007
Utilities for Broken Sword: The Sleeping Dragon
Copyright (C) 2006-2007 Deniz Oezmen (http://oezmen.eu/)
All trademarks and copyrights mentioned implicitly or explicitly in this file or the software described below are property of their respective owners.
PAKExt
Extracts files from PAK archives.
Usage: PAKExt <PAKFiles>
PAKFiles Specifies the PAK archives to be extracted. Wildcards
are allowed.
RWS2WAV
Extracts audio tracks from RWS files (RenderWare streams) and converts them into standard PCM wave files.
Usage: RWS2WAV <RWSFiles>
RWSFiles Specifies the RWS files to be converted. Wildcards are
allowed.
Note that while many games use the RenderWare engine, the particular audio format used in these files might be specific to this game.