Close Combat 3 ZFS: Difference between revisions
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* [[Game Extractor|Game Extractor]]<br> | * [[Game Extractor|Game Extractor]]<br> | ||
[[Category:File Format]] | |||
Revision as of 14:16, 3 January 2021
ZFX
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
uint32 {4} - Number Of Files (not always correct!)
// for each file
- byte {13} - Filename (null) (Warning - can have a null in the middle of the filename too!)
byte {X} - null Padding to offset 7804 (some have about 20 bytes of junk near the end of the padding)
// for each file
- uint32 {4} - File Offset
byte {X} - Padding to offset 12604 (mostly nulls and other groups of junk data)
// for each file
- uint32 {4} - File ID (incremental from number 0)
- uint32 {4} - File Length
- byte {476} - Padding to the start of the file (padded with Unknown 4-byte values)
- byte {X} - File Data
MultiEx BMS Script
Not written yet