Command And Conquer MIX: Difference between revisions

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uint16 {2}&nbsp;&nbsp; - Number Of Files <br>  
uint16 {2}&nbsp;&nbsp; - Number Of Files <br>  
uint32 {4}&nbsp;&nbsp; - File Data Length <br>  
uint32 {4}&nbsp;&nbsp; - File Data Length (minus the header ((number of files*12)+6))<br>  
<br>
<br>
<font color="blue"> ''' // for each file ''' </font> <br>  
<font color="blue"> ''' // for each file ''' </font> <br>  
: uint32 {4}&nbsp;&nbsp; - File ID <br>  
: uint32 {4}&nbsp;&nbsp; - File ID <br>  
: uint32 {4}&nbsp;&nbsp; - Data Offset <br>  
: uint32 {4}&nbsp;&nbsp; - Data Offset relative to end of header<br>  
: uint32 {4}&nbsp;&nbsp; - File Length <br>  
: uint32 {4}&nbsp;&nbsp; - File Length <br>  
<br>
<br>

Revision as of 12:55, 14 December 2006

MIX


Format Specifications

uint16 {2}   - Number Of Files
uint32 {4}   - File Data Length (minus the header ((number of files*12)+6))

// for each file

uint32 {4}   - File ID
uint32 {4}   - Data Offset relative to end of header
uint32 {4}   - File Length


byte {X}     - File Data

MultiEx BMS Script

Not written yet

Compatible Programs

Other Games

These games also use this file format

  • Command And Conquer
  • Command And Conquer: Red Alert 2
  • Command And Conquer: Tiberium Sun