Command And Conquer MIX: Difference between revisions
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<tt><b> | <tt><b> | ||
uint16 {2} - Number Of Files <br> | uint16 {2} - Number Of Files <br> | ||
uint32 {4} - File Data Length <br> | uint32 {4} - File Data Length (minus the header ((number of files*12)+6))<br> | ||
<br> | <br> | ||
<font color="blue"> ''' // for each file ''' </font> <br> | <font color="blue"> ''' // for each file ''' </font> <br> | ||
: uint32 {4} - File ID <br> | : uint32 {4} - File ID <br> | ||
: uint32 {4} - Data Offset <br> | : uint32 {4} - Data Offset relative to end of header<br> | ||
: uint32 {4} - File Length <br> | : uint32 {4} - File Length <br> | ||
<br> | <br> | ||
Revision as of 12:55, 14 December 2006
MIX
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
uint16 {2} - Number Of Files
uint32 {4} - File Data Length (minus the header ((number of files*12)+6))
// for each file
- uint32 {4} - File ID
- uint32 {4} - Data Offset relative to end of header
- uint32 {4} - File Length
byte {X} - File Data
MultiEx BMS Script
Not written yet
Compatible Programs
Other Games
These games also use this file format
- Command And Conquer
- Command And Conquer: Red Alert 2
- Command And Conquer: Tiberium Sun