Dune: Difference between revisions

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Choose archive extension:
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== DAT ==
* ''' Format Type ''':    Archive <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
=== Format Specifications ===
<pre>// MexCom - Recreation of D:\Code\All Official MexFormats\Dune\dat.bms
// THIS IS AN AUTOMATED SPECIFICATION
// READ WITH CARE
// ----------------------------
// LEGEND
// ----------------------------
// ==> (Jump to offset)
// #DECLARE (Set variable to value)
// $$ CALCULATE (Calculate a new value)
// ** (Section that repeats itself on condition)
// // (Comment)
// uint32{4} (Unsigned 32-bit value, 4 bytes)
// uint16{2} (Unsigned 16-bit value, 2 bytes)
// ubyte{1} (Unsigned 8-bit value, 1 byte)
// char{n} (String value, n bytes in length
// ----------------------------
// Format Specification
uint16{2} FileNum
** Start Repeated entry (T) {FileNum}
char{16}  Filename of resource (FN)
#DECLARE SIZEOFF = CURRENT OFFSET
uint32{4} SIZE
#DECLARE OFFOFF = CURRENT OFFSET
uint32{4} OFF
ubyte{1} DUM
// Resources have a name (FN), are located at OFF and have a size of SIZE
** End Repeated entry (T)
// ----------------------------
// MexCom - Recreation complete
</pre>
=== MultiEx BMS Script ===
<pre>Get FileNum Int 0 ;
For T = 1 To FileNum ;
GetDString FN 16 0 ;
SavePos SIZEOFF 0 ;
Get SIZE Long 0 ;
SavePos OFFOFF 0 ;
Get OFF Long 0 ;
Get DUM Byte 0 ;
Log FN OFF SIZE OFFOFF SIZEOFF ;
Next T ;
</pre>
=== Notes and Comments ===
The files in the directory are in a different order to the files in the archive. eg. File 1 in the directory may be File 482 in the archive.<br><br>
=== Compatible Programs ===
* [[Game Extractor|Game Extractor]]<br>


== DUN ==  
== DUN ==  

Revision as of 18:58, 22 May 2005

Choose archive extension:

DAT


Format Specifications

// MexCom - Recreation of D:\Code\All Official MexFormats\Dune\dat.bms
// THIS IS AN AUTOMATED SPECIFICATION
// READ WITH CARE
// ----------------------------
// LEGEND
// ----------------------------
// ==> (Jump to offset)
// #DECLARE (Set variable to value)
// $$ CALCULATE (Calculate a new value)
// ** (Section that repeats itself on condition)
// // (Comment)
// uint32{4} (Unsigned 32-bit value, 4 bytes)
// uint16{2} (Unsigned 16-bit value, 2 bytes)
// ubyte{1} (Unsigned 8-bit value, 1 byte)
// char{n} (String value, n bytes in length
// ----------------------------


// Format Specification


uint16{2}		FileNum


** Start Repeated entry (T) {FileNum}
char{16}  		Filename of resource (FN)
#DECLARE SIZEOFF = CURRENT OFFSET
uint32{4}		SIZE
#DECLARE OFFOFF = CURRENT OFFSET
uint32{4}		OFF
ubyte{1} 		DUM


// Resources have a name (FN), are located at OFF and have a size of SIZE
** End Repeated entry (T)
// ----------------------------
// MexCom - Recreation complete 

MultiEx BMS Script

Get FileNum Int 0 ;
For T = 1 To FileNum ;
GetDString FN 16 0 ;
SavePos SIZEOFF 0 ;
Get SIZE Long 0 ;
SavePos OFFOFF 0 ;
Get OFF Long 0 ;
Get DUM Byte 0 ;
Log FN OFF SIZE OFFOFF SIZEOFF ;
Next T ;

Notes and Comments

The files in the directory are in a different order to the files in the archive. eg. File 1 in the directory may be File 482 in the archive.

Compatible Programs


DUN


Format Specifications

byte {4}     - Header? (114 16 234 244)
uint32 {4}   - null
uint32 {4}   - Directory Offset
uint32 {4}   - Number Of Files

byte {X}     - File Data

// Directory

// for each file
char {X}     - Filename (some starting with "..\" or "R:\")
byte {1}     - Filename Terminator (10)
uint32 {4}   - File Offset
uint32 {4}   - File Length


MultiEx BMS Script

Not written yet

Notes and Comments

The files in the directory are in a different order to the files in the archive. eg. File 1 in the directory may be File 482 in the archive.

Compatible Programs