Dynasty Warriors 8: Empires BIN IDX: Difference between revisions
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=== Notes and Comments === | === Notes and Comments === | ||
* Some files inside archive are probably using custom ZLIB compression algorithm. | * Some files inside BIN archive are probably using custom ZLIB compression algorithm. | ||
* This file format may also occur in other '''Koei Tecmo''' games. | * This file format may also occur in other '''Koei Tecmo''' games. | ||
* Some entries in IDX file may be doubled or empty. | * Some entries in IDX file may be doubled or empty. | ||
Revision as of 21:24, 28 March 2021
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BIN, IDX
- Game : Dynasty Warriors 8: Empires
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
// BIN file format
num_of_entries *
{
x bytes - file data
x bytes - padding // up to 256 bytes
}
// IDX file format
num_of_entries *
{
8 bytes (uint64) - file offset
8 bytes (uint64) - uncompressed file size
8 bytes (uint64) - compressed file size
8 bytes (uint64) - compression flag
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- Some files inside BIN archive are probably using custom ZLIB compression algorithm.
- This file format may also occur in other Koei Tecmo games.
- Some entries in IDX file may be doubled or empty.
Compatible Programs
None.