EA ARC FLSH RNIB: Difference between revisions
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* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/EA_ARC_script.bms EA_ARC_script.bms] | * [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/EA_ARC_script.bms EA_ARC_script.bms] | ||
* [http://aluigi.org/bms/sims2_arc.bms sims2_arc.bms] | |||
=== Notes and Comments === | === Notes and Comments === | ||
Revision as of 23:58, 17 July 2021
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ARC
- Format Type : Archive
- Endian Order : Big Endian
Format Specifications
// EA ARC archive file format
// big endian
// header (16 bytes)
4 bytes (uint32) - tail offset (little endian)
4 bytes (uint32) - align? // 256
8 bytes (double) - timestamp?
// data
num_of_files *
{
4 bytes (uint32) - unknown // 3 or 4
4 bytes (char) - chunk signature // "FLSH"
4 bytes - padding // 0xFF 0xFF 0xFF 0xFF
4 bytes (uint32) - filename length
x bytes (char) - filename // e.g. "s2c_comp_dpad_down"
4 bytes (uint32) - file size
x bytes - file data
}
// tail
4 bytes (uint32) - number of files
num_of_files *
{
4 bytes (uint32) - some CRC?
4 bytes (uint32) - chunk offset
4 bytes (uint32) - chunk size
x bytes (char) - chunk name
8 bytes - timestamp?
}
MultiEx BMS Script
Not written yet.
QuickBMS Script
Notes and Comments
- None.
Games
List of games using this file format:
- The Sims 2 (PS2) (*.ARC)
- The Sims 3 (WII) (*.ARC)
- The Sims Castaway (WII) (*.ARC)
Compatible Programs
None.