EA Games LOC: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks (Created page with "== LOC == * ''' Game ''': Harry Potter and the Chamber of Secrets PS2 <br> * ''' Format Type ''': text File <br> * ''' [http://en.wikipedia.org/wiki/Endianness En...") |
imported>Ikskoks No edit summary |
||
| Line 1: | Line 1: | ||
== LOC == | == LOC == | ||
* ''' Game ''': [[Harry Potter and the Chamber of Secrets PS2]] <br> | * ''' Game ''': [[Harry Potter and the Chamber of Secrets PS2]] <br> | ||
* ''' Format Type ''': | * ''' Format Type ''': Text File <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br> | ||
Revision as of 20:31, 12 October 2020
LOC
- Game : Harry Potter and the Chamber of Secrets PS2
- Format Type : Text File
- Endian Order : Big Endian
Format Specifications
// Harry Potter and the Chamber of Secrets (PS2)
// strings.loc file format
//HEADER
4 bytes - magic word "LOCH"
8 bytes - header size (LOCH block size)
4 bytes - number of LOCH entries + 1
4 bytes - LOCH size
//LOCL BLOCK
4 bytes - magic word "LOCL"
8 bytes - LOCL block size
4 bytes - number of LOCL entries + 1
4 bytes - data start offset
//LOCL offset table
number_of_LOCL_entries *
{
4 bytes - text offset
}
//TEXT DATA
number_of_LOCL_entries *
{
x bytes - string
}
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Compatible Programs